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authorStreusel <advance_me@hotmail.de>2013-04-23 00:26:00 -0700
committerStreusel <advance_me@hotmail.de>2013-04-23 00:26:00 -0700
commit8c3c4577bde31ccee677ea75649b89cfa5822240 (patch)
tree6f1c3cf85deea0932b974d5a8943184966bff46a /conf/battle/status.conf
parent3a6517e14649805db47b332934f4cad972d00e95 (diff)
parent038174e232c03519474f86e5738cecac34bbdee3 (diff)
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Merge branch 'master' of github.com:HerculesWS/Hercules
Diffstat (limited to 'conf/battle/status.conf')
-rw-r--r--conf/battle/status.conf8
1 files changed, 0 insertions, 8 deletions
diff --git a/conf/battle/status.conf b/conf/battle/status.conf
index 6efe973b7..5341b606b 100644
--- a/conf/battle/status.conf
+++ b/conf/battle/status.conf
@@ -27,14 +27,6 @@ debuff_on_logout: 3
pc_status_def_rate: 100
mob_status_def_rate: 100
-// Required luk to gain inmunity to status changes.
-// Luk increases resistance by closing the gap between natural resist and max
-// linearly. This setting indicates required luk to gain complete immunity.
-// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
-// So 40% + (50% of 60%) = 70%
-pc_luk_status_def: 300
-mob_luk_status_def: 300
-
// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 100