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authorMichieru <Michieru@users.noreply.github.com>2014-09-12 09:20:32 +0200
committerMichieru <Michieru@users.noreply.github.com>2014-09-12 09:20:32 +0200
commit85260ebe972650fb46fecad8863f9682f20b2647 (patch)
treea6cfa10058dcce45089521cdc81c61496dc48c7a /conf/battle/skill.conf
parent3718b169b26e90dda3b94593e650aea1d892bda5 (diff)
parentf36f01ba8099a741c3eb86076d3bc1f89d758e52 (diff)
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Merge pull request #343 from csnv/aegissong
Added option for song timers behaviour. Fixes bug 8265
Diffstat (limited to 'conf/battle/skill.conf')
-rw-r--r--conf/battle/skill.conf7
1 files changed, 7 insertions, 0 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 849989709..10cca4af7 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -127,6 +127,13 @@ traps_setting: 0
// one hydra out)
summon_flora_setting: 3
+// When songs are canceled, terminated or the character goes out of the
+// area of effect, there's an additional effect that lasts for 20 seconds
+// Should that time be reset for each song?
+// 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis)
+// 1: Yes, recasting songs reset the 20 seconds timer (eathena)
+song_timer_reset: 0
+
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
skill_wall_check: yes