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author | shennetsind <ind@henn.et> | 2014-11-03 08:15:05 -0200 |
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committer | shennetsind <ind@henn.et> | 2014-11-03 08:15:05 -0200 |
commit | bee4c9d36f4a27e39cc76dc5d6c5f876ed44a678 (patch) | |
tree | 79f9aec5171e8aed2d701bf67167f260e05f41db /conf/battle/skill.conf | |
parent | 239d480487e24294975f35ed55f210837ad1088e (diff) | |
parent | ce3f4bfbe016ea69c855146667ba9bd9e0e2e221 (diff) | |
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Merge branch 'master' of github.com:HerculesWS/Hercules
Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/battle.c
Diffstat (limited to 'conf/battle/skill.conf')
-rw-r--r-- | conf/battle/skill.conf | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 1bb58211a..e6828749b 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -293,13 +293,4 @@ mob_max_skilllvl: 100 // 1: Gutter line system without demi gutter bug // 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) // Note: If you knock the target out of the area it will only be hit once and won't do splash damage -bowling_bash_area: 0 - -// How many attempts should a monster need until it can escape from an icewall casted directly on it? -// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of them -// they will continously try to chase it but fail doing so. This brings them into a loop during which they will cast idle -// and rudeattacked skills (if attacked). Official servers have a safety system that eventually allows monsters to escape -// when their walk routine failed many times in row so they won't stay on the loop endlessly. The time for this seems to be -// around 15 seconds for fast monsters and 35 seconds for slow monsters, this equals about 75 attempts. -// Set this to 0 if you don't want monsters to be stuck in icewalls at all. -icewall_walk_block: 75
\ No newline at end of file +bowling_bash_area: 0
\ No newline at end of file |