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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-25 17:19:57 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-25 17:19:57 +0000
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Follow up r16669 updated the new monster hp to its official behavior.
Follow up r16661 added missing configuration for variable cast time reduction through stats. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16704 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/skill.conf')
-rw-r--r--conf/battle/skill.conf3
1 files changed, 3 insertions, 0 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index ee995cb1d..5f64126ec 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -40,6 +40,9 @@ no_skill_delay: 2
// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 150
+// How much (dex*2+int) does variable cast turns zero?
+vcast_stat_scale: 530
+
// What level of leniency should the skill system give for skills when
// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100)
//