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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-09-30 19:54:58 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-09-30 19:54:58 +0000 |
commit | 00f4b25981be9632f662ff055bae81ad3d49694f (patch) | |
tree | 17367c22fcb04f9e7ac12f697ed4adada89871eb /conf/battle/player.conf | |
parent | c16d2c8445d40e1966b12353054df33e9de6897a (diff) | |
download | hercules-00f4b25981be9632f662ff055bae81ad3d49694f.tar.gz hercules-00f4b25981be9632f662ff055bae81ad3d49694f.tar.bz2 hercules-00f4b25981be9632f662ff055bae81ad3d49694f.tar.xz hercules-00f4b25981be9632f662ff055bae81ad3d49694f.zip |
* Fixed skill_calc_heal applying heal bonuses only to AL_HEAL.
* Still working on updating the status window to display properly.
* Refine bonuses on armor now apply properly. (+1 additional bonus for every 4 refines.) Refining in general now goes up to 20.
* Criticals will now no longer ignore defense, but will still always hit.
* Converted m/def2 to a short, for testing status window update, will eventually need to surpass 32k. Good like this for now while we work on it.
* Cleaned up some minor things relating tot he arch bishop skill update.
* Applied some of the 30/08/2011 kRO updates to arch bishop skills.
* Added more SI_ Constants from newer clients to status.h.
* Added constants to the database for future updates.
* Updated Runestones and creation items.
* Added Runestone delays to item_delay.
* Added Runestones receipies to produce_db.
* Added dummy rates to refine_db.
* Added Rune Knight skills to skill_cast_db
* Updated Rune Knight skills, and Arch Bishop skills.
* Updated SP requirements in skill_require_db.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14964 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/player.conf')
-rw-r--r-- | conf/battle/player.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf index 0dd5da163..005570c9c 100644 --- a/conf/battle/player.conf +++ b/conf/battle/player.conf @@ -101,7 +101,7 @@ max_baby_third_parameter: 108 // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. -max_def: 9999 +max_def: 32767 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier |