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authorTrojal <trojal@gmail.com>2013-01-10 20:09:39 -0800
committerTrojal <trojal@gmail.com>2013-01-10 20:32:02 -0800
commit83e7a4954437c13aec639b0b512252cc20a8f36c (patch)
treeb7f6d11b2058248d026f2d9944e8f4b6ac288d50 /conf/battle/player.conf
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Merge rathena repository to form Hercules initial commit.
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+//--------------------------------------------------------------
+// rAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+//--------------------------------------------------------------
+
+// Players' maximum HP rate? (Default is 100)
+hp_rate: 100
+
+// Players' maximum SP rate? (Default is 100)
+sp_rate: 100
+
+// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
+// (It is 'yes' on official servers)
+left_cardfix_to_right: yes
+
+// The amount of HP a player will respawn with, 0 is default.
+// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
+restart_hp_rate: 0
+
+// The amount of SP a player will respawn with, 0 is default.
+// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
+restart_sp_rate: 0
+
+// Can a normal player by-pass the skill tree? (Note 1)
+player_skillfree: no
+
+// When set to yes, forces skill points gained from 1st class to be put into 1st class
+// skills, and forces novice skill points to be put into the basic skill. (Note 1)
+player_skillup_limit: yes
+
+// Quest skills can be learned? (Note 1)
+// Setting this to yes can open an exploit on your server!
+quest_skill_learn: no
+
+// When skills are reset, quest skills are reset as well? (Note 1)
+// Setting this to yes can open an exploit on your server!
+// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
+quest_skill_reset: no
+
+// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
+basic_skill_check: yes
+
+// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
+// That is, when you go to a map and don't move, how long before the monsters will notice you.
+// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
+player_invincible_time: 5000
+
+// The time interval for HP to restore naturally. (in milliseconds)
+natural_healhp_interval: 6000
+
+// The time interval for SP to restore naturally. (in milliseconds)
+natural_healsp_interval: 8000
+
+// Automatic healing skill's time interval. (in milliseconds)
+natural_heal_skill_interval: 10000
+
+// The maximum weight for a character to carry when the character stops healing naturally. (in %)
+natural_heal_weight_rate: 50
+
+// Maximum atk speed. (Default 190, Highest allowed 199)
+max_aspd: 190
+
+// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
+max_third_aspd: 193
+
+// Maximum walk speed rate (200 would be capped to twice the normal speed)
+max_walk_speed: 300
+
+// Maximum HP. (Default is 1000000)
+max_hp: 1000000
+
+// Maximum SP. (Default is 1000000)
+max_sp: 1000000
+
+// Max limit of char stats. (agi, str, etc.)
+max_parameter: 99
+
+// Same as max_parameter, but for 3rd classes.
+max_third_parameter: 120
+
+// Same as max_parameter, but for baby classes.
+max_baby_parameter: 80
+
+// Same as max_parameter, but for baby 3rd's.
+max_baby_third_parameter: 108
+
+// Max armor def/mdef
+// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
+// NOTE: does not affects skills and status effects like Mental Strength
+// If weapon_defense_type is non-zero, it won't apply to max def.
+// If magic_defense_type is non-zero, it won't apply to max mdef.
+max_def: 99
+
+// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
+// the remaining is converted to vit def/int mdef using this multiplier
+// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
+over_def_bonus: 0
+
+// Max weight carts can hold.
+max_cart_weight: 8000
+
+// Prevent logout of players after being hit for how long (in ms, 0 disables)?
+prevent_logout: 10000
+
+// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
+show_hp_sp_drain: no
+
+// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
+show_hp_sp_gain: yes
+
+// If set, when A accepts B as a friend, B will also be added to A's friend
+// list, otherwise, only A appears in B's friend list.
+// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
+friend_auto_add: yes
+
+// Are simultaneous trade/party/guild invite requests automatically rejected?
+invite_request_check: yes
+
+// Players' will drop a 'Skull' when killed?
+// 0 = Disabled
+// 1 = Dropped only in PvP maps
+// 2 = Dropped in all situations
+bone_drop: 0
+
+// Do mounted (on Peco) characters increase their size
+// 0 = no
+// 1 = only Normal Classes on Peco have Big Size
+// 2 = only Baby Classes on Peco have Medium Size
+// 3 = both Normal Classes on Peco have Big Size
+// and Baby Classes on Peco have Medium Size
+character_size: 0
+
+// Idle characters can receive autoloot?
+// Set to the time in seconds where an idle character will stop receiving
+// items from Autoloot (0: disabled).
+idle_no_autoloot: 0
+
+// Minimum distance a vending must be from a NPC in order to be placed
+// Default: 3 (0: disabled).
+min_npc_vending_distance: 3 \ No newline at end of file