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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-09 09:09:35 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-09 09:09:35 +0000
commit1260d294ed795011b5b73284e308a6a01d9eef9e (patch)
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parent28532995686a5315ddf0ad6557ae00cb2fe76206 (diff)
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* Merged changes from trunk [14742:14782/trunk].
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14783 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/monster.conf')
-rw-r--r--conf/battle/monster.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index ada628a37..a4c985055 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -51,7 +51,7 @@ monster_max_aspd: 199
// have players on them, instead of only for mobs who are in the vecinity
// of players.
// 0x040: When set, when the mob's target changes map, the mob will walk towards
-// any npc-warps in it's sight of view (use with mob_npc_warp below)
+// any npc-warps in it's sight of view (use with mob_warp below)
// 0x100: When set, a mob will pick a random skill from it's list and start from
// that instead of checking skills in orders (when unset, if a mob has too
// many skills, the ones near the end will rarely get selected)