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authormomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-10 21:02:55 +0000
committermomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-10 21:02:55 +0000
commit175ab2914e9fea4aa3cb7d831df1e43da91c2edd (patch)
treedf227149008ac24c2fa3ee13ce552bd21becca3d /conf/battle/monster.conf
parent5d9d3adf3fd4795bf2483ec8549ddc30e01629db (diff)
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- Added configuration to wheter the monster size would change experience earned, drop rates and the monster status (such as hp, strength etc). Awesome suggestion by Euphy :)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16905 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/monster.conf')
-rw-r--r--conf/battle/monster.conf7
1 files changed, 7 insertions, 0 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index 398b2a0ab..cb53078ec 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -201,3 +201,10 @@ mob_slave_keep_target: yes
// Whether or not to spawn the mvp tomb.
// See http://irowiki.org/wiki/MVP#Gravestone
mvp_tomb_enabled: yes
+
+// Whether or not mob size influences on experience earned, drop rates, monster status. (Note 1)
+// If the monster is big, it will give two times the experience, increase the drop rates by twice
+// and double all status (hp, str, agi etc). But if the monster is small everything will be divided
+// by two (experience, drop rates and status).
+// Default: no
+mob_size_influence: no