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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-14 23:40:47 +0300
commit50395d41535906e207df398d8d7e7398bfedb4a2 (patch)
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-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// PK Server Mode.
-// Turns entire server pvp(excluding towns).
-// Experience loss is doubled if killed by another player.
-// When players hunt monsters over 20 levels higher, they will receive 15%
-// additional exp., and 25% chance of receiving more items.
-// There is a nopvp.txt for setting up maps not to have pk on in this mode.
-// Novices cannot be attacked and cannot attack.
-// Normal pvp counter and rank display are disabled as well.
-// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
-// manner penalty of 5 each time they kill another player (see manner_system
-// config to adjust how this will affect players)
-pk_mode: 0
-
-// Manner/karma system configuration. Specifies how does negative manner
-// (red no chat bubble) affects players (add as needed):
-// 0: No penalties.
-// 1: Disables chatting (includes whispers, party/guild msgs, etc)
-// 2: Disables skill usage
-// 4: Disables commands usage
-// 8: Disables item usage/picking/dropping
-// 16: Disables room creation (chatrooms and vending shops)
-manner_system: 31
-
-// For PK Server Mode. Change this to define the minimum level players can start PK-ing
-pk_min_level: 55
-
-// For PK Server Mode. It specifies the maximum level difference between
-// players to let them attack each other. 0 disables said limit.
-pk_level_range: 0
-
-// Display skill usage in console? (for debug only) (default: off) (Note 3)
-skill_log: off
-
-// Display battle log? (for debug only) (default: off) (Note 1)
-battle_log: off
-
-// Display other stuff? (for debug only) (default: off) (Note 1)
-etc_log: off
-
-// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
-// It will also run on start-up a warp-check to print out which warp points lead directly on
-// top of on-touch npcs (which can lead to infinite loopback warping situations)
-warp_point_debug: no
-
-// Choose if server begin with night (yes) or day (no)
-night_at_start: no
-
-// Define duration in msec of the day (default: 7200000 = 2 hours)
-// Set to 0 to disable day cycle (but not @day GM command).
-// Except 0, minimum is 60000 (1 minute)
-day_duration: 0
-
-// Define duration in msec of the night (default: 1800000 = 30 min)
-// Set to 0 to disable night cycle (but not @night GM command).
-// Except 0, minimum is 60000 (1 minute)
-night_duration: 0
-
-// Using duel on pvp-maps
-duel_allow_pvp: no
-
-// Using duel on gvg-maps
-duel_allow_gvg: no
-
-// Allow using teleport/warp when dueling
-duel_allow_teleport: no
-
-// Autoleave duel when die
-duel_autoleave_when_die: yes
-
-// Delay between using @duel in minutes
-duel_time_interval: 60
-
-// Restrict duel usage to same map
-duel_only_on_same_map: no
-
-// Determines max number of characters that can stack within a single cell.
-// Official - Only affects the walking routines of characters, including monsters.
-// If a unit stops walking and is on a cell with more than stack limit
-// characters on it, it will walk to the closest free cell.
-// Custom - This variation will make every full cell to be considered a wall.
-// NOTE: For this setting to take effect you have to use a server compiled
-// with Cell Stack Limit support (see src/map/map.h)
-official_cell_stack_limit: 1
-custom_cell_stack_limit: 1
-
-// If 0 while walking not check occupied cells
-// If 1 while walking check occupied cells
-check_occupied_cells: 1
-
-// Allow autotrade only in map with autotrade flag?
-// Set this to "no" will allow autotrade where no "autotrade" mapflag is set
-// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag
-at_mapflag: no
-
-// Set this to the amount of minutes autotrade chars will be kicked from the server.
-at_timeout: 0
-
-// Auction system, fee per hour. Default is 12000
-auction_feeperhour: 12000
-
-// Auction maximum sell price
-auction_maximumprice: 500000000
-
-// Minimum delay between each store search query in seconds.
-searchstore_querydelay: 10
-
-// Maximum amount of results a store search query may yield, before
-// it is canceled.
-searchstore_maxresults: 30
-
-// Whether or not gaining and loosing of cash points is displayed (Note 1).
-// Default: no
-cashshop_show_points: no
-
-// Whether or not mail box status is displayed upon login.
-// Default: 0
-// 0 = No
-// 1 = Yes
-// 2 = Yes, when there are unread mails
-mail_show_status: 0
-
-// Is monster transformation disabled during Guild Wars?
-// If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times
-mon_trans_disable_in_gvg: no
-
-// Whether AegisName and SpriteName lookups are case sensitive
-// Default: yes (as in official servers)
-// When this is set to yes, item and monster lookups through atcommands and
-// script commands will match AegisNames and SpriteNames only when the case
-// matches. Display name lookups are not affected by this setting.
-// Example: Given the two items:
-// - { Id: 553, AegisName: "Bun", Name: "Bao" }
-// - { Id: 6115, AegisName: "Bun_", Name: "Bun" }
-// query when 'yes' when 'no'
-// @item bun # 6115 # 553
-// @item Bun # 553 # 553
-// @item Bao # 553 # 553
-// @item Bun_ # 6115 # 6115
-case_sensitive_aegisnames: yes