diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2015-08-14 18:37:51 +0300 |
commit | 88dc4a7284df27223602f679c25efaa00502081f (patch) | |
tree | ac0827fd9937b4be32f452d7ed5ec450a52fbfa9 /conf/battle/items.conf | |
parent | ad9ba9741ee3d1a9dda9205839b797fb6d9c5199 (diff) | |
download | hercules-88dc4a7284df27223602f679c25efaa00502081f.tar.gz hercules-88dc4a7284df27223602f679c25efaa00502081f.tar.bz2 hercules-88dc4a7284df27223602f679c25efaa00502081f.tar.xz hercules-88dc4a7284df27223602f679c25efaa00502081f.zip |
Remove conf dir.
Diffstat (limited to 'conf/battle/items.conf')
-rw-r--r-- | conf/battle/items.conf | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/conf/battle/items.conf b/conf/battle/items.conf deleted file mode 100644 index 09210a3ea..000000000 --- a/conf/battle/items.conf +++ /dev/null @@ -1,95 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) -vending_max_value: 1000000000 - -// Whether to allow buying from vending chars that are at their max. zeny limit. -// If set to yes, the rest of the zeny above the char's capacity will disappear. -vending_over_max: yes - -// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) -// When a tax is applied, the item's full price is charged to the buyer, but -// the vender will not get the whole price paid (they get 100% - this tax). -vending_tax: 200 - -// Show the buyer's name when successfully vended an item -buyer_name: yes - -// Forging success rate. (Note 2) -weapon_produce_rate: 100 - -// Prepare Potion success rate. (Note 2) -potion_produce_rate: 100 - -// Do produced items have the maker's name on them? (Note 3) -// 0x01: Produced Weapons -// 0x02: Produced Potions -// 0x04: Produced Arrows -// 0x08: Produced Holy Water/Ancilla -// 0x10: Produced Deadly Potions -// 0x80: Other produced items. -produce_item_name_input: 0x03 - -// Is a monster summoned via dead branch aggressive? (Note 1) -dead_branch_active: yes - -// Should summoned monsters check the player's base level? (dead branches) (Note 1) -// On officials this is no - monsters summoned from dead/bloody branches can be ANY level. -// Change to 'yes' to only summon monsters less than or equal to the player's base level. -random_monster_checklv: no - -// Can any player equip any item regardless of the gender restrictions -// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. -ignore_items_gender: yes - -// Item check? (Note 1) -// On map change it will check for items not tagged as "available" and -// auto-delete them from inventory/cart. -// NOTE: An item is not available if it was not loaded from the item_db or you -// specify it as unavailable in db/item_avail.txt -item_check: no - -// How much time must pass between item uses? -// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms -// On officials this is 0, but it's set to 100ms as a measure against bots/macros. -item_use_interval: 100 - -// How much time must pass between cash food uses? Default: 60000 (1 min) -cashfood_use_interval: 60000 - -// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). -// For example, if left at 50. An item can give bNoMagicDamage,40; -// which reduces magic damage by 40%, but does not blocks status changes. -gtb_sc_immunity: 50 - -// Enable autospell card effects to stack? -// NOTE: Different cards that grant the same skill will both -// always work independently of each other regardless of setting. -autospell_stacking: no - -// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them? -// 1 (official): yes -// 0: no -item_restricted_consumption_type: 1 - -// Enable all NPC to allow changing of equipments while interacting? (Note 1) -// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt) -// 1 : yes(official) -// 0 : no -item_enabled_npc: 1 - -// Unequip the equipments that has disabled by map_zone_db.conf ? -// 0 : disabled equipments and cards are nullify (official) -// 1 : disabled equipments are unequip, disabled cards are nullify -// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip -// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2) -unequip_restricted_equipment: 0 |