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authorHaru <haru@dotalux.com>2016-02-13 15:38:23 +0100
committerHaru <haru@dotalux.com>2016-08-19 21:32:26 +0200
commit6cdb1e5ec2daa295b388d6c3a920b6cffe4193ce (patch)
treee4d67ff2bb7e80b6cab693f9ec24dac47b3a27a4 /conf/battle/items.conf
parentc0e59c874786cdf3bc5863090934b8e18ba0336d (diff)
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Ported battle.conf to libconfig
Ported to modern Hercules and cleaned up from Panikon's commits: 44fea0b3cdba6901599265220228ba4359b1f96d, 9cba05bc0811e638bbaaa6cff887d0b2c9872560 Signed-off-by: Haru <haru@dotalux.com>
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diff --git a/conf/battle/items.conf b/conf/battle/items.conf
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-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
-vending_max_value: 1000000000
-
-// Whether to allow buying from vending chars that are at their max. zeny limit.
-// If set to yes, the rest of the zeny above the char's capacity will disappear.
-vending_over_max: yes
-
-// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
-// When a tax is applied, the item's full price is charged to the buyer, but
-// the vender will not get the whole price paid (they get 100% - this tax).
-vending_tax: 200
-
-// Show the buyer's name when successfully vended an item
-buyer_name: yes
-
-// Forging success rate. (Note 2)
-weapon_produce_rate: 100
-
-// Prepare Potion success rate. (Note 2)
-potion_produce_rate: 100
-
-// Do produced items have the maker's name on them? (Note 3)
-// 0x01: Produced Weapons
-// 0x02: Produced Potions
-// 0x04: Produced Arrows
-// 0x08: Produced Holy Water/Ancilla
-// 0x10: Produced Deadly Potions
-// 0x80: Other produced items.
-produce_item_name_input: 0x03
-
-// Is a monster summoned via dead branch aggressive? (Note 1)
-dead_branch_active: yes
-
-// Should summoned monsters check the player's base level? (dead branches) (Note 1)
-// On officials this is no - monsters summoned from dead/bloody branches can be ANY level.
-// Change to 'yes' to only summon monsters less than or equal to the player's base level.
-random_monster_checklv: no
-
-// Can any player equip any item regardless of the gender restrictions
-// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
-ignore_items_gender: yes
-
-// Item check? (Note 1)
-// On map change it will check for items not tagged as "available" and
-// auto-delete them from inventory/cart.
-// NOTE: An item is not available if it was not loaded from the item_db or you
-// specify it as unavailable in db/item_avail.txt
-item_check: no
-
-// How much time must pass between item uses?
-// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
-// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
-item_use_interval: 100
-
-// How much time must pass between cash food uses? Default: 60000 (1 min)
-cashfood_use_interval: 60000
-
-// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
-// For example, if left at 50. An item can give bNoMagicDamage,40;
-// which reduces magic damage by 40%, but does not blocks status changes.
-gtb_sc_immunity: 50
-
-// Enable autospell card effects to stack?
-// NOTE: Different cards that grant the same skill will both
-// always work independently of each other regardless of setting.
-autospell_stacking: no
-
-// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them?
-// 1 (official): yes
-// 0: no
-item_restricted_consumption_type: 1
-
-// Enable all NPC to allow changing of equipments while interacting? (Note 1)
-// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt)
-// 1 : yes(official)
-// 0 : no
-item_enabled_npc: 1
-
-// Unequip the equipments that has disabled by map_zone_db.conf ?
-// 0 : disabled equipments and cards are nullify (official)
-// 1 : disabled equipments are unequip, disabled cards are nullify
-// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip
-// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2)
-unequip_restricted_equipment: 0