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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-14 01:18:19 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-14 01:18:19 +0000
commitbcb283d696d5ec4d7b6a2dfd2ba52cf2a3011fb4 (patch)
tree23d639da18bafca939801a7f19da655084e1ecc0 /conf/battle/homunc.conf
parentf4d4a5e61a464944482c11daeeb379808445483c (diff)
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- Added some new config settings: homunculus_autoloot, idle_no_autoloot, max_guild_alliance.
- Added a code to activate a Kill Steal protection and the required mapflags. * (I will explain this later on forums). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12203 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/homunc.conf')
-rw-r--r--conf/battle/homunc.conf3
1 files changed, 3 insertions, 0 deletions
diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf
index 2acff0a5e..c57c9f9b0 100644
--- a/conf/battle/homunc.conf
+++ b/conf/battle/homunc.conf
@@ -43,3 +43,6 @@ hvan_explosion_intimate: 45000
// Show stat growth to the owner when an Homunculus levels up
homunculus_show_growth: no
+
+// If a monster is killed only by homunculus, can autoloot works?
+homunculus_autoloot: yes