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authorshennetsind <ind@henn.et>2013-11-08 16:31:26 -0200
committershennetsind <ind@henn.et>2013-11-08 16:31:26 -0200
commit7803b4e0d437681aa09113b5240363d03d85a1b8 (patch)
tree67e270856f941ab9672eda516be1625981150ab0 /conf/battle/homunc.conf
parent4858233f3aebe920417eaa9531fa298bc2763c04 (diff)
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Fixed 5 Homun Bugs
1. Homun cooldowns are no longer reset upon being vaporized. 2. Call Homun now displays the skill title above the char upon success. 3. Homuns that have been out of owners sight for over 3 seconds will now be teleport back to master. 4. pc_jobchange now correctly vaporizes the homun. 5. New homunculus now spawn with full health. Special Thanks to kyeme/Beret for all the information and official server testing. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'conf/battle/homunc.conf')
-rw-r--r--conf/battle/homunc.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf
index 5e1b1c9d2..92c4b5fe8 100644
--- a/conf/battle/homunc.conf
+++ b/conf/battle/homunc.conf
@@ -18,7 +18,7 @@
// stat window (by default they don't crit)
// 0x020: Their Min-Matk is always the same as their max
// 0x040: Skill re-use delay is reset when they are vaporized.
-hom_setting: 0xFFFF
+hom_setting: 0x3D
// The rate a homunculus will get friendly by feeding it. (Note 2)
homunculus_friendly_rate: 100