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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-12-12 20:22:25 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-12-12 20:22:25 +0000
commit408c3b028d4a27442c8832c172d4030d31666f0d (patch)
treebb113bc9e6d5b81399ddcd4e3d96ec247fe5f65b /conf/battle/homunc.conf
parentf882f21e562ee2df9c2392ebd96858ff4647798e (diff)
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* Added enumeration for monster damage log field 'flag'.
* Corrected wording of the setting homunculus_autoloot (since r12203). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14587 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/homunc.conf')
-rw-r--r--conf/battle/homunc.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf
index d9d501f4f..4b8205f9d 100644
--- a/conf/battle/homunc.conf
+++ b/conf/battle/homunc.conf
@@ -44,7 +44,7 @@ hvan_explosion_intimate: 45000
// Show stat growth to the owner when an Homunculus levels up
homunculus_show_growth: no
-// If a monster is killed only by homunculus, can autoloot works?
+// Does autoloot work, when a monster is killed by homunculus only?
homunculus_autoloot: yes
// Should homunculii Vaporize when Master dies?