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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-14 16:15:17 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-14 16:15:17 +0000 |
commit | 5ccb3f48c51beb25cf12898693c06af518de89f1 (patch) | |
tree | a503b5d23c88dbfe2d2cea601a0b1b19f05f3550 /conf/battle/battle.conf | |
parent | e9c2b4fc0618a71b1560c635a8bfc7f9e773b097 (diff) | |
download | hercules-5ccb3f48c51beb25cf12898693c06af518de89f1.tar.gz hercules-5ccb3f48c51beb25cf12898693c06af518de89f1.tar.bz2 hercules-5ccb3f48c51beb25cf12898693c06af518de89f1.tar.xz hercules-5ccb3f48c51beb25cf12898693c06af518de89f1.zip |
* More logical modifications on skill_additional_effect thing. Thanks to ultramage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13771 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/battle.conf')
-rw-r--r-- | conf/battle/battle.conf | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index e1f9151f8..37cabc199 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -116,15 +116,19 @@ magic_defense_type: 0 // How to count the number of attackers when applying agi penalty ? (choose one) // 1-: Count every attack attempt (even those that were dodged/lucky-dodged) // 2 : Count every non-lucky-dodged attack attempt -// 3 : Count only attacks that actually connect -// 4+: None of the above, count will always be 0 +// 3 : Count attacks that miss due to element/race modifier +// 4 : Count attacks whose damages are blocked by skills +// 5 : Count only attacks that actually connect +// 6+: None of the above, count will always be 0 agi_penalty_count_lv: 2 // How to count the number of attackers when applying vit penalty ? (choose one) // 1-: Count every attack attempt (even those that were dodged/lucky-dodged) // 2 : Count every non-lucky-dodged attack attempt -// 3 : Count only attacks that actually connect -// 4+: None of the above, count will always be 0 +// 3 : Count attacks that miss due to element/race modifier +// 4 : Count attacks whose damages are blocked by skills +// 5 : Count only attacks that actually connect +// 6+: None of the above, count will always be 0 vit_penalty_count_lv: 3 // Change attacker's direction to face opponent on every attack? (Note 3) |