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authorHaru <haru@dotalux.com>2014-05-13 14:26:12 +0200
committerHaru <haru@dotalux.com>2014-05-13 14:30:38 +0200
commit3bd57cf4858696b2586543098bc9eeac70a1854e (patch)
treee6f6017204b1ff89140b46ba8e5642a04a20f25d /conf/battle/battle.conf
parent00d900104ff6f4b04ded3f83d30d04b779b5754b (diff)
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Fixed some charset issues
- Fixed files with mixed character set or invalid CP949 characters. - Uncommented '#music' script in the_sign_quest.txt (now the soundeffect filename should be fixed). - Added a note to the header of CP949 files not to read or save them as UTF8, since it'd break their encoding. It should be safe enough to read them as EUC-KR if your text editor doesn't offer CP949 as an option. - Added FIXME notes about untranslated strings in assassin_skills.txt and WolfchevLaboratory.txt. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'conf/battle/battle.conf')
-rw-r--r--conf/battle/battle.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index 5b72f5ff9..29aa803a0 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -99,7 +99,7 @@ vit_penalty_num: 5
// eg: 10 + 50 def becomes 0 + (10*type + 50)
weapon_defense_type: 0
-//MDEF‚same as above....(MDEF*value)
+// MDEF, same as above....(MDEF*value)
magic_defense_type: 0
// Change attacker's direction to face opponent on every attack? (Note 3)