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author | Haru <haru@dotalux.com> | 2014-05-13 14:26:12 +0200 |
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committer | Haru <haru@dotalux.com> | 2014-05-13 14:30:38 +0200 |
commit | 3bd57cf4858696b2586543098bc9eeac70a1854e (patch) | |
tree | e6f6017204b1ff89140b46ba8e5642a04a20f25d /conf/battle/battle.conf | |
parent | 00d900104ff6f4b04ded3f83d30d04b779b5754b (diff) | |
download | hercules-3bd57cf4858696b2586543098bc9eeac70a1854e.tar.gz hercules-3bd57cf4858696b2586543098bc9eeac70a1854e.tar.bz2 hercules-3bd57cf4858696b2586543098bc9eeac70a1854e.tar.xz hercules-3bd57cf4858696b2586543098bc9eeac70a1854e.zip |
Fixed some charset issues
- Fixed files with mixed character set or invalid CP949 characters.
- Uncommented '#music' script in the_sign_quest.txt (now the
soundeffect filename should be fixed).
- Added a note to the header of CP949 files not to read or save them as
UTF8, since it'd break their encoding. It should be safe enough to
read them as EUC-KR if your text editor doesn't offer CP949 as an
option.
- Added FIXME notes about untranslated strings in assassin_skills.txt
and WolfchevLaboratory.txt.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'conf/battle/battle.conf')
-rw-r--r-- | conf/battle/battle.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 5b72f5ff9..29aa803a0 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -99,7 +99,7 @@ vit_penalty_num: 5 // eg: 10 + 50 def becomes 0 + (10*type + 50) weapon_defense_type: 0 -//MDEF‚same as above....(MDEF*value) +// MDEF, same as above....(MDEF*value) magic_defense_type: 0 // Change attacker's direction to face opponent on every attack? (Note 3) |