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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-24 07:30:41 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-24 07:30:41 +0000 |
commit | 5194d5ea2ad5bb067e044019ddc529907fb48e87 (patch) | |
tree | d744948971f48cafb8dc8b350e5ed577b37ebc7c /conf-tmpl | |
parent | c068548f968f82f906630483d2b0893b33f80bf4 (diff) | |
download | hercules-5194d5ea2ad5bb067e044019ddc529907fb48e87.tar.gz hercules-5194d5ea2ad5bb067e044019ddc529907fb48e87.tar.bz2 hercules-5194d5ea2ad5bb067e044019ddc529907fb48e87.tar.xz hercules-5194d5ea2ad5bb067e044019ddc529907fb48e87.zip |
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@773 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/battle_athena.conf | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf index 6d1d8f21e..93a427655 100644 --- a/conf-tmpl/battle_athena.conf +++ b/conf-tmpl/battle_athena.conf @@ -513,10 +513,12 @@ player_skill_reiteration: no //Whether or not, ground skills of the monsters' will pile up. (Note 1) monster_skill_reiteration: no -//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1) +// Whether or not players can cast ground based skills of a certain type such as traps +// straight onto other players/monsters. (Note 1) player_skill_nofootset: yes -//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1) +// Whether or not monsters can cast ground based skills of a certain type such as traps +// straight onto players. (Note 1) monster_skill_nofootset: yes // When a player is cloaking, Whether the wall is checked or not. (Note 1) @@ -556,9 +558,6 @@ player_attack_direction_change: yes // Monsters's Direction Changed When Attacking? (Note 1) monster_attack_direction_change: yes -// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1) -player_undead_nofreeze: no - // Will Player Skills Stay Within Land Limit or not? (Note 1) player_land_skill_limit: yes |