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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-10 15:34:49 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-10 15:34:49 +0000
commit20115c5b2564762b0e9d7c929c38f34c757aac0f (patch)
tree8f7883c8b91d94a1a308d23f9a8403b9f1d63d5b /conf-tmpl
parent6d4c7182709b758782235857f22fd3632ba8df21 (diff)
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- Modified status_get_sc_def to handle both rate and tick reductions. This way it can take care of the fact that curse rate/duration reductions are not reduced by the same stats.
- Removed wrong defines status_get_sc_def_[mdef/vit/int/luk], they actually had a rather undefined behaviour. - The pc_max_status_def mob_max_status_def configs are now set on a 1-100% scale instead of 1.00-100.00% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10206 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/Changelog.txt3
-rw-r--r--conf-tmpl/battle/status.conf8
2 files changed, 7 insertions, 4 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index 784e4c6db..fe8589d68 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,8 @@
Date Added
+2007/04/11
+ * The pc_max_status_def and mob_max_status_def configs are now set on a
+ 1-100 scale instead of 1-10000 (status.conf)
2007/04/03
* Added hom_setting&0x40, when set it clears the "can't reuse" skill delay
when you vaporize a homunculus (set by default). [Skotlex]
diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf
index cb1cbdc1c..c35cec45e 100644
--- a/conf-tmpl/battle/status.conf
+++ b/conf-tmpl/battle/status.conf
@@ -49,13 +49,13 @@ mob_status_def_rate: 100
// Required luk to gain inmunity to status changes.
// Luk increases resistance by closing the gap between natural resist and max
-// linearly. This setting indicates required luk to gain complete inmunity.
+// linearly. This setting indicates required luk to gain complete immunity.
// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
// So 40% + (50% of 60%) = 70%
pc_luk_status_def: 300
mob_luk_status_def: 300
-// Maximum resistance to status changes. (10000 = 100%)
+// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
-pc_max_status_def: 10000
-mob_max_status_def: 10000
+pc_max_status_def: 100
+mob_max_status_def: 100