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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-10 15:34:49 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-10 15:34:49 +0000 |
commit | 20115c5b2564762b0e9d7c929c38f34c757aac0f (patch) | |
tree | 8f7883c8b91d94a1a308d23f9a8403b9f1d63d5b /conf-tmpl | |
parent | 6d4c7182709b758782235857f22fd3632ba8df21 (diff) | |
download | hercules-20115c5b2564762b0e9d7c929c38f34c757aac0f.tar.gz hercules-20115c5b2564762b0e9d7c929c38f34c757aac0f.tar.bz2 hercules-20115c5b2564762b0e9d7c929c38f34c757aac0f.tar.xz hercules-20115c5b2564762b0e9d7c929c38f34c757aac0f.zip |
- Modified status_get_sc_def to handle both rate and tick reductions. This way it can take care of the fact that curse rate/duration reductions are not reduced by the same stats.
- Removed wrong defines status_get_sc_def_[mdef/vit/int/luk], they actually had a rather undefined behaviour.
- The pc_max_status_def mob_max_status_def configs are now set on a 1-100% scale instead of 1.00-100.00%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10206 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/Changelog.txt | 3 | ||||
-rw-r--r-- | conf-tmpl/battle/status.conf | 8 |
2 files changed, 7 insertions, 4 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index 784e4c6db..fe8589d68 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,8 @@ Date Added +2007/04/11 + * The pc_max_status_def and mob_max_status_def configs are now set on a + 1-100 scale instead of 1-10000 (status.conf) 2007/04/03 * Added hom_setting&0x40, when set it clears the "can't reuse" skill delay when you vaporize a homunculus (set by default). [Skotlex] diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf index cb1cbdc1c..c35cec45e 100644 --- a/conf-tmpl/battle/status.conf +++ b/conf-tmpl/battle/status.conf @@ -49,13 +49,13 @@ mob_status_def_rate: 100 // Required luk to gain inmunity to status changes. // Luk increases resistance by closing the gap between natural resist and max -// linearly. This setting indicates required luk to gain complete inmunity. +// linearly. This setting indicates required luk to gain complete immunity. // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. // So 40% + (50% of 60%) = 70% pc_luk_status_def: 300 mob_luk_status_def: 300 -// Maximum resistance to status changes. (10000 = 100%) +// Maximum resistance to status changes. (100 = 100%) // NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. -pc_max_status_def: 10000 -mob_max_status_def: 10000 +pc_max_status_def: 100 +mob_max_status_def: 100 |