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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-23 15:41:17 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-23 15:41:17 +0000 |
commit | 43fe20d3fa5793b185d5f399c5c48075d4d6f842 (patch) | |
tree | 84b3d0261b92f6a14beae125ae57d8e9266a35de /conf-tmpl | |
parent | 921d73f1f2aedfd13f760153b1b11695d7ab85f8 (diff) | |
download | hercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.tar.gz hercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.tar.bz2 hercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.tar.xz hercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.zip |
- Updated BD_INTOABYSS's unit flag to not affect mobs.
- Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps.
- Default skills from not being cloned are Magnus Exorcism and Turn Undead.
- The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100).
- Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7315 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index beb14ed49..9334e3ca4 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -120,7 +120,7 @@ boss_spawn_delay: 100 // Should mobs not spawn within the viewing range of players?
// 0 is disabled, otherwise it is the number of retries before giving up
-// and spawning the mob within player-view anyway, unless the max (50) is used,
+// and spawning the mob within player-view anyway, unless the max (100) is used,
// in which case the mob will not be spawned, and it'll be retried again in
// 5 seconds.
no_spawn_on_player: 0
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