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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 20:15:23 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 20:15:23 +0000
commitdd2e4d4fea67858cb39260549de6a2ccb49eb7b9 (patch)
tree2f94180e9494eefcaf6f8a2dd7b0b0c74b5c7da8 /conf-tmpl
parent5d9d254ef290e9cc8acfdd08af279fdc1a439853 (diff)
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- Added config setting mob_npc_warp, when set to yes, enables mobs to be warped between maps when stepping on a npc-warp.
- Added monster_ai setting &64, when enabled makes a mob run to any nearby npc-warp when their current target has switched maps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7039 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle/monster.conf6
1 files changed, 6 insertions, 0 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index bb336074b..59cd67b0d 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -62,8 +62,14 @@ monster_max_aspd: 199
//16: If set, mob skills defined for friends will also trigger on themselves.
//32: When set, the monster ai is executed for all monsters in maps that have
// players on them, instead of only for mobs who are in the vecinity of players.
+//64: When set, when the mob's target changes map, the mob will walk towards
+// any npc-warps in it's sight of view (use with mob_npc_warp below)
monster_ai: 0
+// Should mobs that stand on an npc warp be warped to the destination cell?
+// (Note 1)
+mob_npc_warp: no
+
// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
view_range_rate: 100