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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-25 23:58:19 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-25 23:58:19 +0000 |
commit | c776066a6116c2e2bfcd73eab7bcf2c044442292 (patch) | |
tree | 006717c1b3f4dac8e8d96217d67fb0a503f13436 /conf-tmpl | |
parent | 32a5e256118b92e2dd1b6e2ed0b7417e44f00e66 (diff) | |
download | hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.gz hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.bz2 hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.xz hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.zip |
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
- Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6285 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/battle/skill.conf | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 5fbab1d40..14d4d6f4f 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -113,6 +113,12 @@ skill_nofootset: 1 // Default on official servers: yes for player-traps
gvg_traps_target_all: 1
+// Some traps settings (add as necessary):
+// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
+// (Invisible traps can be revealed through Hunter's Detecting skill)
+// 2: Traps are removed on map-change. When unset, traps last until they time-out.
+traps_setting: 2
+
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
skill_wall_check: yes
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