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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-18 15:36:00 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-18 15:36:00 +0000 |
commit | ba0872fe48a8b9d78358e58f52483740d17de7c7 (patch) | |
tree | 705eecb263bc7c63b7d24dda85ecaf5634f65cf8 /conf-tmpl | |
parent | f725525727f76fac8643b8953bb00ec73e320d24 (diff) | |
download | hercules-ba0872fe48a8b9d78358e58f52483740d17de7c7.tar.gz hercules-ba0872fe48a8b9d78358e58f52483740d17de7c7.tar.bz2 hercules-ba0872fe48a8b9d78358e58f52483740d17de7c7.tar.xz hercules-ba0872fe48a8b9d78358e58f52483740d17de7c7.zip |
- Moved the equipment/card resistances to status ailments outside of status_get_sc_def, so that they are applied only to rate, not duration.
- Due to this, the max sc resistance settings (battle/status.conf) no longer apply to equipment/card-granted resistances.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8795 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/Changelog.txt | 4 | ||||
-rw-r--r-- | conf-tmpl/battle/status.conf | 3 |
2 files changed, 5 insertions, 2 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index fbe36534e..9779269eb 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,9 @@ Date Added
+2006/09/18
+ * Due to a recent update of how cards/equipment status change defense
+ works, the max sc resistance settings (battle/status.conf) no longer apply
+ to them. [Skotlex]
2006/09/16
* Added monster_ai&256. When set, a monster will pick a random starting
position to begin checking versus it's skills, otherwise, it will always
diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf index 5e611ab65..000c159ea 100644 --- a/conf-tmpl/battle/status.conf +++ b/conf-tmpl/battle/status.conf @@ -56,7 +56,6 @@ pc_luk_status_def: 300 mob_luk_status_def: 300
// Maximum resistance to status changes. (10000 = 100%)
-// NOTE: This is applied after cards and equipment, so inmunity cards are
-// capped to this.
+// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 10000
mob_max_status_def: 10000
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