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authorMasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-28 17:07:32 +0000
committerMasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-28 17:07:32 +0000
commitff2af609b86f5c35007fc30d0ef69214bd76bc12 (patch)
tree930c379e77b5ac7d31c21d737162974670f91d1d /conf-tmpl
parentcf5a3039119651250797c0d4a7e212662957496d (diff)
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Changed undeads to by default always sustain 100% of the damage from firewalls.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6805 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle/skill.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 7cf9bbc6f..ec863e97b 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -174,7 +174,7 @@ finger_offensive_type: 0
// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
// A value of 5 would suffice for a vertical firewall to take full effect on undead.
-firewall_hits_on_undead: 1
+firewall_hits_on_undead: 5
// Grandcross Settings (Dont mess with these)
// If set to no, hit interval is increased based on the amount of mobs standing on the same cell