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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-14 20:14:58 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-14 20:14:58 +0000
commit1a265168a17cc7ff4a6ec0f5f4814d661c411202 (patch)
tree4066547901289553dc5a3648c97195977f962373 /conf-tmpl
parent5a6f4e191743aca6fe6f4bbb3e371df4fe9a7100 (diff)
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- Removed support for negative autosave intervals, instead added a minsave_interval setting which specifies which is the minimum time between character saves. Default to 100ms (map_athena.conf).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8280 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/Changelog.txt3
-rw-r--r--conf-tmpl/map_athena.conf10
2 files changed, 9 insertions, 4 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index 541b729f1..f2e5fc9c0 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
2006/08/14
+ * Removed support for negative autosave intervals, instead added a
+ minsave_interval setting which specifies which is the minimum time between
+ character saves. Default to 100ms (map_athena.conf). [Skotlex]
* Modified emergency_call setting to allow for more specific configuration
(woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see
skill.conf for details. [Skotlex]
diff --git a/conf-tmpl/map_athena.conf b/conf-tmpl/map_athena.conf
index a3ee68ceb..e74dd1eee 100644
--- a/conf-tmpl/map_athena.conf
+++ b/conf-tmpl/map_athena.conf
@@ -93,14 +93,16 @@ enable_spy: no
console: off
// Database autosave time
-// When positive, all characters are saved on this time in seconds (example:
+// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
-// When negative, the timeslot is constant, in seconds (example: if -1, a
-// character will be saved once a second, regardless of number of players
-// online).
autosave_time: 300
+// Min database save intervals (in ms)
+// Prevent saving characters faster than at this rate (prevents char-server
+// save-load getting too high as character-count increases)
+minsave_time: 100
+
// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade