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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-16 20:25:11 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-16 20:25:11 +0000 |
commit | f91ac7c82d137334868bcf5f87686e3ba9d00cd0 (patch) | |
tree | 8b1c58a2761d13afd74741a440cb68121299d1a5 /conf-tmpl | |
parent | 6b4449d461ebdec0712dbe79e31b4dc8e1b6da88 (diff) | |
download | hercules-f91ac7c82d137334868bcf5f87686e3ba9d00cd0.tar.gz hercules-f91ac7c82d137334868bcf5f87686e3ba9d00cd0.tar.bz2 hercules-f91ac7c82d137334868bcf5f87686e3ba9d00cd0.tar.xz hercules-f91ac7c82d137334868bcf5f87686e3ba9d00cd0.zip |
Cleaned up the battle configs a bit (corrected overly verbose texts, typos, wrong indentation, ...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 24 | ||||
-rw-r--r-- | conf-tmpl/battle/client.conf | 40 | ||||
-rw-r--r-- | conf-tmpl/battle/drops.conf | 36 | ||||
-rw-r--r-- | conf-tmpl/battle/exp.conf | 35 | ||||
-rw-r--r-- | conf-tmpl/battle/gm.conf | 14 | ||||
-rw-r--r-- | conf-tmpl/battle/guild.conf | 24 | ||||
-rw-r--r-- | conf-tmpl/battle/homunc.conf | 22 | ||||
-rw-r--r-- | conf-tmpl/battle/items.conf | 14 | ||||
-rw-r--r-- | conf-tmpl/battle/misc.conf | 36 | ||||
-rw-r--r-- | conf-tmpl/battle/monster.conf | 18 | ||||
-rw-r--r-- | conf-tmpl/battle/party.conf | 14 | ||||
-rw-r--r-- | conf-tmpl/battle/pet.conf | 18 | ||||
-rw-r--r-- | conf-tmpl/battle/player.conf | 20 | ||||
-rw-r--r-- | conf-tmpl/battle/skill.conf | 30 | ||||
-rw-r--r-- | conf-tmpl/battle/status.conf | 26 |
15 files changed, 155 insertions, 216 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index 51bcd17de..6811af2af 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -15,21 +15,16 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values (add to build setting). When no bit values are given, -// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) +// Note 4: Value is a bit field. If no description is given, +// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- - // Who should have a baseatk value (makes str affect damage)? (Note 4) enable_baseatk: 9 @@ -165,8 +160,9 @@ equip_skill_break_rate: 100 delay_battle_damage: yes // Are arrows/ammo consumed when used on a bow/gun? -// 0 - No, 1 - Yes -// 2 - Yes even for skills that do not specify arrow consumption when said +// 0 = No +// 1 = Yes +// 2 = Yes even for skills that do not specify arrow consumption when said // skill is weapon-based and used with ranged weapons (auto-guesses which // skills should consume ammo when it's acquired via a card or plagiarize) arrow_decrement: 1 diff --git a/conf-tmpl/battle/client.conf b/conf-tmpl/battle/client.conf index 3b596bd44..ca6ad6c95 100644 --- a/conf-tmpl/battle/client.conf +++ b/conf-tmpl/battle/client.conf @@ -15,16 +15,12 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // Set here which client version do you accept. Add all values of clients: @@ -58,28 +54,26 @@ max_hair_color: 8 min_cloth_color: 0 max_cloth_color: 4 -//When set to yes, the damage field in packets sent from woe maps will be set -//to -1, making it impossible for GMs, Bots and Hexed clients to know the -//actual damage caused by attacks. (Note 1) +// When set to yes, the damage field in packets sent from woe maps will be set +// to -1, making it impossible for GMs, Bots and Hexed clients to know the +// actual damage caused by attacks. (Note 1) hide_woe_damage: no -//"hair style" number that identifies pet. -//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. -//This value is always higher than the max hair-style available in said client. -//Known values to work (all 2005 clients): -//older sakexes: 20 -//sakexe 0614: 24 -//sakexe 0628 (and later): 100 +// "hair style" number that identifies pet. +// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. +// This value is always higher than the max hair-style available in said client. +// Known values to work (all 2005 clients): +// older sakexes: 20 +// sakexe 0614: 24 +// sakexe 0628 (and later): 100 pet_hair_style: 100 // Visible area size (how many squares away from a player can they see) area_size: 14 // Maximum user LV to send to client -// (Default is 99.. Never go above 127) -// -// this is only useful if you have adjusted your client -// to expect levels higher then 99 +// (Default is 99.. Never go above 127) +// NOTE: You also need to adjust the client if you want this to work. max_lv: 99 // Level required to display an aura. diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf index 10efb646a..ea50c4701 100644 --- a/conf-tmpl/battle/drops.conf +++ b/conf-tmpl/battle/drops.conf @@ -15,16 +15,12 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // If an item is dropped, does it go stright into the users inventory? (Note 1) @@ -124,27 +120,27 @@ item_drop_treasure_max: 10000 item_logarithmic_drops: no // Can the monster's drop rate become 0? (Note 1) -// Defualt: no (as in official servers). +// Default: no (as in official servers). drop_rate0item: no -// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first). - -//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate). +// Makes your LUK value affect drop rates on an absolute basis. +// Setting to 100 means each luk adds 0.01% chance to find items +// (regardless of item's base drop rate). drops_by_luk: 0 -//Alternate System: Your luk affects the drop rates on a relative basis. -//Setting to 100 means each luk adds 1% chance to find items -//(So at 100 luk, everything will have double chance of dropping). +// Makes your LUK value affect drop rates on a relative basis. +// Setting to 100 means each luk adds 1% chance to find items +// (So at 100 luk, everything will have double chance of dropping). drops_by_luk2: 0 // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) finding_ore_rate: 100 -// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1) +// Whether or not Marine Spheres and Floras summoned by Alchemist drop items? // This setting has three available values: -// - 0/no: Nothing drops. -// - 1/yes: Only marine spheres drop items. -// - 2: All alchemist summons drop items. +// 0: Nothing drops. +// 1: Only marine spheres drop items. +// 2: All alchemist summons drop items. alchemist_summon_reward: 1 // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf index 3e11599a2..1d10156c8 100644 --- a/conf-tmpl/battle/exp.conf +++ b/conf-tmpl/battle/exp.conf @@ -15,18 +15,15 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) +// Note 4: The max level of classes is stored in the exp table. +// See files db/exp.txt and db/exp2.txt to change them. // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//Note 4: The max level of classes is specified in the exp table. -// See files db/exp.txt and db/exp2.txt to change them. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. +//-------------------------------------------------------------- //-------------------------------------------------------------- // Rate at which exp. is given. (Note 2) (Note 3) @@ -44,19 +41,19 @@ multi_level_up: no // it can never give you above half of your current exp bar. max_exp_gain_rate: 0 -//Method of calculating earned experience when defeating a monster: -//0 - jAthena's (uses damage given / total damage as damage ratio) -//1 - eAthena's (uses damage given / max_hp as damage ratio) -//NOTE: Using type 1 disables the bonus where the first attacker gets -// his share of the exp doubled when multiple people attack the mob. +// Method of calculating earned experience when defeating a monster: +// 0 = uses damage given / total damage as damage ratio +// 1 = uses damage given / max_hp as damage ratio +// NOTE: Using type 1 disables the bonus where the first attacker gets +// his share of the exp doubled when multiple people attack the mob. exp_calc_type: 0 -//Experience increase per attacker. That is, every additional attacker to the +// Experience increase per attacker. That is, every additional attacker to the // monster makes it give this much more experience -// (eg: 5 people attack with 25 here, +25*4% -> +100% exp) +// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) exp_bonus_attacker: 25 -//Max number of attackers at which exp bonus is capped +// Max number of attackers at which exp bonus is capped // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) exp_bonus_max_attacker: 12 diff --git a/conf-tmpl/battle/gm.conf b/conf-tmpl/battle/gm.conf index 03040032a..51fd4b6f3 100644 --- a/conf-tmpl/battle/gm.conf +++ b/conf-tmpl/battle/gm.conf @@ -15,16 +15,12 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf index 405df0cd7..311df8c1f 100644 --- a/conf-tmpl/battle/guild.conf +++ b/conf-tmpl/battle/guild.conf @@ -15,16 +15,12 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // When making a guild, an Emperium is consumed? (Note 1) @@ -33,7 +29,7 @@ guild_emperium_check: yes // Maximum tax limit on a guild member. guild_exp_limit: 50 -// Maximum castles one guild can own (0 - unlimited) +// Maximum castles one guild can own (0 = unlimited) guild_max_castles: 0 // Damage adjustments for WOE battles against defending Guild monsters (Note 2) @@ -58,13 +54,11 @@ gvg_misc_attack_damage_rate: 60 // NOTE: It's %, not absolute, so 20 is -20% of your total flee gvg_flee_penalty: 20 -// When the emperium is broken with WoE mode on, How Long Before The -// Declaration Of Castle Owner and Removal of Monsters/Players from -// Castle. (in milliseconds) (Note 3) +// When the emperium is broken during WoE, how long before the removal +// of monsters/players from the castle? (in miliseconds) (Note 3) gvg_eliminate_time: 7000 // Can the 'Glory of Guild' skill be learnt in the Guild window, // and does changing emblems require it? (Note 1) -// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer -// P.S 2: This skill is not implemented on official servers, so its only optional +// P.S: This skill is not implemented on official servers require_glory_guild: no diff --git a/conf-tmpl/battle/homunc.conf b/conf-tmpl/battle/homunc.conf index f4c045522..3022926a1 100644 --- a/conf-tmpl/battle/homunc.conf +++ b/conf-tmpl/battle/homunc.conf @@ -15,25 +15,19 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // Homunculus setting [Note 4] -// (placed here since homuncs are more or less like pet mobs) -// Activates various homunc-related 'quirks' that makes them behave unlike -// normal characters. +// Activates various 'quirks' that makes them behave unlike normal characters. // 0x001: Can't be targetted by support skills (except for their master) -// 0x002: Immunity to land skills. -// 0x004: Mobs will always go after them instead of players until attacked. +// 0x002: Immunity to land skills +// 0x004: Mobs will always go after them instead of players until attacked // 0x008: Copy their master's speed on spawn/map-change // 0x010: They display luk/3+1 instead of their actual critical in the // stat window (by default they don't crit) diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf index e52182328..d2a43c232 100644 --- a/conf-tmpl/battle/items.conf +++ b/conf-tmpl/battle/items.conf @@ -15,12 +15,12 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Value is a config switch (on/off, yes/no or 1/0) -//Note 2: Value is in percents (100 means 100%) -//Note 3: Value is not limited to 60k (see below) -//Note 4: Value is a bitmask. If no description is given, -// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//Other Information: +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) +// Note 4: Value is a bit field. If no description is given, +// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +// Other Information: // All values are limited to a number between 0 and 60k // (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- @@ -58,7 +58,7 @@ dead_branch_active: yes random_monster_checklv: yes // Can any player equip any item regardless of the gender restrictions -// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. +// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. ignore_items_gender: yes // Item check? (Note 1) diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf index c521cc0ef..977d81e8d 100644 --- a/conf-tmpl/battle/misc.conf +++ b/conf-tmpl/battle/misc.conf @@ -15,21 +15,17 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values (add to build setting). When no bit values are given, -// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) +// Note 4: Value is a bit field. If no description is given, +// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- -// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. +// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. // Normal pvp counter and rank display are disabled as well. @@ -38,14 +34,14 @@ // config to adjust how this will affect players) pk_mode: 0 -//Manner/karma system configuration. Specifies how does negative manner -//(red no chat bubble) affects players (add as needed): -// 0: No penalties. -// 1: Disables chatting (includes whispers, party/guild msgs, etc) -// 2: Disables skill usage -// 4: Disables commands usage -// 8: Disables item usage/picking/dropping -//16: Disables room creation (chatrooms and vending shops) +// Manner/karma system configuration. Specifies how does negative manner +// (red no chat bubble) affects players (add as needed): +// 0: No penalties. +// 1: Disables chatting (includes whispers, party/guild msgs, etc) +// 2: Disables skill usage +// 4: Disables commands usage +// 8: Disables item usage/picking/dropping +// 16: Disables room creation (chatrooms and vending shops) manner_system: 15 // For PK Server Mode. Change this to define the minimum level players can start PK-ing diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 38369825c..5f4d5677d 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -15,18 +15,14 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values (add to build setting). When no bit values are given, -// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) +// Note 4: Value is a bit field. If no description is given, +// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf index 85e5bdf39..0623210ad 100644 --- a/conf-tmpl/battle/party.conf +++ b/conf-tmpl/battle/party.conf @@ -15,16 +15,12 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // If someone steals (gank/steal skills), show name in party? (Note 1) diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf index 1f2366e00..f7fc12f26 100644 --- a/conf-tmpl/battle/pet.conf +++ b/conf-tmpl/battle/pet.conf @@ -15,18 +15,14 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values (add to build setting). When no bit values are given, -// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) +// Note 4: Value is a bit field. If no description is given, +// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // Rate for catching pets (Note 2) diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf index 5ba79b4dd..118620baf 100644 --- a/conf-tmpl/battle/player.conf +++ b/conf-tmpl/battle/player.conf @@ -15,16 +15,12 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // Players' maximum HP rate? (Default is 100) @@ -133,9 +129,9 @@ friend_auto_add: yes invite_request_check: yes // Players' will drop a 'Skull' when killed? -// 1 - Dropped only in PvP maps -// 2 - Dropped in all situations -// 0 - Disabled +// 0 = Disabled +// 1 = Dropped only in PvP maps +// 2 = Dropped in all situations bone_drop: 0 // Do mounted (on Peco) characters increase their size diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 23053b528..58a7d6865 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -15,18 +15,14 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values (add to build setting). When no bit values are given, -// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) +// Note 4: Value is a bit field. If no description is given, +// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) @@ -68,7 +64,7 @@ skill_delay_attack_enable: yes // Range added to skills after their cast time finishes. // Decides how far away the target can walk away after the skill began casting before the skill fails. // 0 disables this range checking (default) -//skill_add_range: 15 +skill_add_range: 0 // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) skill_out_range_consume: no @@ -202,8 +198,8 @@ devotion_level_difference: 10 player_skill_partner_check: yes // Remove trap type -// 0 - Aegis system : Returns 1 'Trap' item -// 1 - Athena system : Allows the returned item and amount to be defined +// 0 = Aegis system : Returns 1 'Trap' item +// 1 = Athena system : Allows the returned item and amount to be defined skill_removetrap_type: 0 // Does using bow to do a backstab give a 50% damage penalty? (Note 1) @@ -268,11 +264,11 @@ allow_skill_without_day: no // Allow use of ES-type magic on players? allow_es_magic_player: no -//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) +// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) sg_miracle_skill_ratio: 1 -//Miracle of the Sun, Moon and Stars skill duration in milliseconds +// Miracle of the Sun, Moon and Stars skill duration in milliseconds sg_miracle_skill_duration: 3600000 -//Angel of the Sun, Moon and Stars skill ratio (100% = 10000) +// Angel of the Sun, Moon and Stars skill ratio (100% = 10000) sg_angel_skill_ratio: 10 diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf index 6094abfc5..de54b6f39 100644 --- a/conf-tmpl/battle/status.conf +++ b/conf-tmpl/battle/status.conf @@ -15,18 +15,14 @@ // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values (add to build setting). When no bit values are given, -// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) +// Note 4: Value is a bit field. If no description is given, +// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]? @@ -35,10 +31,10 @@ status_cast_cancel: 0 // Will certain skill status-changes be removed on logout? // This mimics official servers, where Extremity Fist's no SP regen, // Strip Equipment, and some other buffs are removed when you logout. Setting is: -// 0 - remove nothing. -// 1 - remove negative buffs (stripping, EF) -// 2 - remove positive buffs (maximize power, steel body...) -// 3 - remove both negative and positive buffs. +// 0 = remove nothing. +// 1 = remove negative buffs (stripping, EF) +// 2 = remove positive buffs (maximize power, steel body...) +// 3 = remove both negative and positive buffs. debuff_on_logout: 3 // Adjustment for the natural rate of resistance from status changes. |