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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-23 11:03:48 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-23 11:03:48 +0000
commitbf99567f7e909f9cacc2d3dbfd81dff6d9aad8a4 (patch)
treef4a83336c8530a195a9319f9ade7064949b128a2 /conf-tmpl
parentf06d1020a56c6d7602cbf5176c1ba3d3525b4c3e (diff)
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Changed player_cloak_check_type to yes by default and edited description
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@335 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle_athena.conf6
1 files changed, 3 insertions, 3 deletions
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf
index 2ea5df5bf..1dc143957 100644
--- a/conf-tmpl/battle_athena.conf
+++ b/conf-tmpl/battle_athena.conf
@@ -462,9 +462,9 @@ player_skill_nofootset: yes
monster_skill_nofootset: yes
// When a player is cloaking, Whether the wall is checked or not. (Note 1)
-// Note: Gravity announced that they were changing cloaking so it would
-// not need a wall, but this was never implemented. I set to no, for fun.
-player_cloak_check_type: no
+// Note: When set to yes players can still cloak away from walls, but cannot move
+// as well as receive movement penalties if the skill level is below 3.
+player_cloak_check_type: yes
// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
monster_cloak_check_type: no