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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-24 03:53:29 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-24 03:53:29 +0000
commit1800c885bb10c31ac22ba222e79ae17e7459e8ac (patch)
tree5f479b72d13c248c5018b37d7c9c5f1313c4861f /conf-tmpl
parent1ee38cb82d69a58dbff91a148d68658ab679e352 (diff)
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- Added new column to mob_db Sprite_Name to hold the mob's sprite name. Columns Name and JName now hold the mob's english and kro names respectively.
- Currently both Name and Jname have the KRO names, so someone will have to update them. - Updated mob_db.sql and mob_db2.sql to latest. - Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6246 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle/monster.conf6
1 files changed, 6 insertions, 0 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 70ff5f7c2..a2b3c7b69 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -67,6 +67,12 @@ monster_ai: 0
// Allow monsters to be aggresive and attack first? (Note 1)
monster_active_enable: yes
+// Should the mob_db names override the mob names specified in the spawn files?
+// 0: No
+// 1: always use the mob_db Name column (english mob name)
+// 2: always use the mob_db JName column (original Kro mob name)
+override_mob_names: 0
+
// Monster damage delay rate (Note 1)
// Setting to no/0 is like they always have endure.
monster_damage_delay_rate: 100