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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-16 08:25:45 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-16 08:25:45 +0000 |
commit | 4431323e09b1ab9875ea8ac67f0ecd1b36420559 (patch) | |
tree | 3e45c50e0b8333a87443240bd7cd7653c9bfe948 /conf-tmpl | |
parent | 35c7324f5f2f1a5f1dc4fa690020fcbd0c18d891 (diff) | |
download | hercules-4431323e09b1ab9875ea8ac67f0ecd1b36420559.tar.gz hercules-4431323e09b1ab9875ea8ac67f0ecd1b36420559.tar.bz2 hercules-4431323e09b1ab9875ea8ac67f0ecd1b36420559.tar.xz hercules-4431323e09b1ab9875ea8ac67f0ecd1b36420559.zip |
* Fixed a typo in quests/all_quest.txt
* Set 'killerrid' and do PCKillEvent before calling PCDieEvent
* Added some new script event related options to script config
* Added 10 of the new card effects on the 2/15's patch
* Minor rewrites on self and enemy weapon/armor breaking
* Added missing code for 'bBreakWeaponRate' and 'bBreakWeaponRate' effects
* Added missing code for 'bAddStealRate' effect
* Removed redundant 'infinite_autospell' in map_session_data
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1116 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/script_athena.conf | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/conf-tmpl/script_athena.conf b/conf-tmpl/script_athena.conf index 45ee734f7..bc8f1c907 100644 --- a/conf-tmpl/script_athena.conf +++ b/conf-tmpl/script_athena.conf @@ -11,4 +11,27 @@ warn_cmd_mismatch_paramnum: yes check_cmdcount: 8192 -check_gotocount: 512
\ No newline at end of file +check_gotocount: 512 + + +//---- Custom script functions ---- + +// 0 - Event script is defined as an NPC by itself +// 1 - Event script can be called by script label +event_script_type: 0 + +// Name of event when a player has died +die_event_name: PCDieEvent + +// Name of event when a player kills something +kill_event_name: PCKillEvent + +// Name of event when a player logs out +logout_event_name: PCLogoutEvent + +// Name of event when a player logs in +login_event_name: PCLoginEvent + +// For events to be activated do we require +// a 'set [EventName],1;' to be called first? +event_requires_trigger: yes |