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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-14 19:33:58 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-14 19:33:58 +0000 |
commit | c95a4a42eede44242b930f965518e10eaedd9832 (patch) | |
tree | 078a15f20bf6389ebbc0ae749716128b65e1b66d /conf-tmpl | |
parent | 6c93f50fb63d97059355e18865d4da54e14b9ca1 (diff) | |
download | hercules-c95a4a42eede44242b930f965518e10eaedd9832.tar.gz hercules-c95a4a42eede44242b930f965518e10eaedd9832.tar.bz2 hercules-c95a4a42eede44242b930f965518e10eaedd9832.tar.xz hercules-c95a4a42eede44242b930f965518e10eaedd9832.zip |
- Increased Shield Chain's range by one. It is now a ranged skill.
- Added SC_CHANGEUNDEAD to differentiate it from the other elemental change skills. It now fails on Undead/Dark elemental targets.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10008 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index 4b520dfee..59284580c 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -69,10 +69,10 @@ multihit_delay: 80 // (Setting to no/0 will be like always endure) player_damage_delay_rate: 100 -// Undead type differeniate. +// Should race or element be used to consider someone undead? // 0 = element undead // 1 = race undead -// 2 = both +// 2 = both (either one works) undead_detect_type: 0 // Does HP recover if hit by an attribute that's same as your own? (Note 1) |