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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-10 19:41:25 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-10 19:41:25 +0000 |
commit | 85bdc1dc6c13036984310f39428c82968ecffba7 (patch) | |
tree | 88e0e06f9b7bfa6bcd30b75c6e8f5335b26267c1 /conf-tmpl | |
parent | 1a26dbddc283e94bdfb684a71b0d9db471e18b3b (diff) | |
download | hercules-85bdc1dc6c13036984310f39428c82968ecffba7.tar.gz hercules-85bdc1dc6c13036984310f39428c82968ecffba7.tar.bz2 hercules-85bdc1dc6c13036984310f39428c82968ecffba7.tar.xz hercules-85bdc1dc6c13036984310f39428c82968ecffba7.zip |
- Added login-char packet 0x2737. Sets all characters offline (login-server side).
- Cleaned up char server "set all offline" implementation to remove only characters from the map-server from which the packet was invoked. It will also now correctly kick/set-character offline from the map-server if they are connected.
- Cleaned up the char-sql reconnect code. It no longer sets everyone to offline.
- Removed setting "kick_on_disconnect", servers will no longer kick characters out when there's a disconnection. Instead, it'll use the most logical approach: Set characters into a "lost" state when there's a disconnection, on reconnect, resent the list of online-characters, do a sync, and let the difference be characters to be removed. Also, the map-server won't release character data until it's saved and the ack returns from the char-server to prevent data loss (all this data is resent on reconnect for saving anyway).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7600 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r-- | conf-tmpl/inter_athena.conf | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/conf-tmpl/inter_athena.conf b/conf-tmpl/inter_athena.conf index fd6459d09..7e7b3808e 100644 --- a/conf-tmpl/inter_athena.conf +++ b/conf-tmpl/inter_athena.conf @@ -31,12 +31,6 @@ inter_log_filename: log/inter.log // Level range for sharing within a party
party_share_level: 10
-// Disconnect players when the map server loses the connection to the char server?
-// NOTE: The default is 1 (yes) to prevent any kinds of exploits, but large servers experience connection loss
-// during high load times, in which case it might be desirable to set this to '0'.
-// NOTE: Don't use 'yes/no' here, use 1 (yes)/ 0 (no).
-kick_on_disconnect: 1
-
// SQL version options only
// Char-Save method
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