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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-11 19:55:48 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-11 19:55:48 +0000
commit11835d127f26df6638493c45a7c5e090668430ae (patch)
tree69056e2a5a89972352a9f891fa00431ecb90ffee /conf-tmpl
parent354a5439cd4f7b4e1454cb37637ce07af279466c (diff)
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- You don't get critical'ed when in counter-attack stance anymore.
- Changed the default counter-type to "always critical". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5992 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle/skill.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 55d92509b..e4db9962b 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -99,7 +99,7 @@ combo_delay_rate: 100
// Use alternate auto Counter Attack Skill Type? (Note 4)
// For those characters on which it is set, 100% Critical,
// Otherwise it disregard DEF and HIT+20, CRI*2
-auto_counter_type: 0
+auto_counter_type: 15
// Can ground skills be placed on top of each other? (Note 4)
// If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db)