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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-27 14:54:01 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-27 14:54:01 +0000 |
commit | 036bbfd9ae5a4a77031fb33a87264e58214c2ba0 (patch) | |
tree | 7df6db240c83ab4c0e7b5733dee337c0583010b8 /conf-tmpl/script_athena.conf | |
parent | f68366250c523440b972616f61577edfe6d51c04 (diff) | |
download | hercules-036bbfd9ae5a4a77031fb33a87264e58214c2ba0.tar.gz hercules-036bbfd9ae5a4a77031fb33a87264e58214c2ba0.tar.bz2 hercules-036bbfd9ae5a4a77031fb33a87264e58214c2ba0.tar.xz hercules-036bbfd9ae5a4a77031fb33a87264e58214c2ba0.zip |
- Fixed indentation on int_pet.c (how did it got messed up?)
- Added mapflag "loadevent", now load-map script events will ONLY trigger on maps with this mapflag on, rather than every map.
- High Jump can now be used in all versus maps.
- Added Kaite's opt3 value, taken from jA
- Added state dirty == 2 to storages. Signals when a storage was sent for final saving. Said storage is removed from memory after the ack from the char-server, and they are sent to save if the map/char servers reconnect before the act arrives. In short: they are guaranteed to be saved after a char logs out.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7358 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/script_athena.conf')
-rw-r--r-- | conf-tmpl/script_athena.conf | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/conf-tmpl/script_athena.conf b/conf-tmpl/script_athena.conf index bb06371ee..e4bb846e5 100644 --- a/conf-tmpl/script_athena.conf +++ b/conf-tmpl/script_athena.conf @@ -62,6 +62,7 @@ logout_event_name: PCLogoutEvent login_event_name: PCLoginEvent
// Name of event when a player changes map
+// NOTE: This event will only trigger on maps with the "loadmap" flag active.
loadmap_event_name: PCLoadMapEvent
// Name of event when a player levels up (base lv)
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