diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
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committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /conf-tmpl/char_athena.conf | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/char_athena.conf')
-rw-r--r-- | conf-tmpl/char_athena.conf | 340 |
1 files changed, 170 insertions, 170 deletions
diff --git a/conf-tmpl/char_athena.conf b/conf-tmpl/char_athena.conf index 7edaa69e3..4783f0446 100644 --- a/conf-tmpl/char_athena.conf +++ b/conf-tmpl/char_athena.conf @@ -1,171 +1,171 @@ -// Athena Character configuration file.
-
-// Server Communication username and password.
-userid: s1
-passwd: p1
-
-// Server name, use alternative character such as ASCII 160 for spaces.
-server_name: eAthena
-
-// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
-wisp_server_name: Server
-
-// Login Server IP
-//
-// You should only need to set this if you are running behind a
-// firewall or on a machine with multiple interfaces. In that case,
-// you need to specify the IP address you wish to export to the entire world.
-//
-// login_ip:127.0.0.1
-
-// Login Server Port
-login_port: 6900
-
-// Character Server IP
-//
-// You should only need to set this if you are running behind a
-// firewall or on a machine with multiple interfaces. In that case,
-// you need to specify the IP address you wish to export to the entire world.
-//
-// char_ip:127.0.0.1
-
-// Character Server Port
-char_port: 6121
-
-// Console Commands
-// Allow for console commands to be used on/off
-// This prevents usage of >& log.file
-console: off
-
-// Option to force a player to create an e-mail.
-// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
-// - Create at least 1 character
-// - Select 1 character
-// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
-// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
-// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
-// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
-// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
-// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
-// So, default is 0, because administrator must explain to their players before to activate this option.
-email_creation: 0
-
-// Is Character server in maintainence mode?
-char_maintenance: 0
-
-// Enable or disable creation of new characters.
-char_new: 0
-
-// Maximum users able to connect to the server. Set to 0 for unlimited.
-max_connect_user: 0
-
-// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
-// If player doesn't have same IP, connection is refused.
-// Set to 0/off/no to not check IP of player.
-// Set to 1/on/yes if you want to check (default)
-// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
-// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
-check_ip_flag: yes
-
-// How often should the server save all files? (In seconds)
-autosave_time: 15
-
-// Character server flatfile database
-char_txt: save/athena.txt
-
-// Choose to create or not backup file (yes/no, 0/1, etc...)
-// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
-backup_txt_flag: no
-
-// Character server flatfile database (backup)
-backup_txt: save/athena_backup.txt
-
-// Friends list flatfile database
-friends_txt: save/friends.txt
-
-// Start point, Map name followed by coordinates (x,y)
-start_point: new_1-1.gat,53,111
-
-// Starting weapon for new characters
-start_weapon: 1201
-
-// Starting armor for new characters
-start_armor: 2301
-
-// Starting zeny for new characters
-start_zeny: 500
-
-// Name used for unknown characters
-unknown_char_name: Unknown
-
-// Log Filename
-char_log_filename: log/char.log
-
-// Allow or not identical name for characters but with a different case (upper/lower):
-// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
-name_ignoring_case: 0
-
-// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
-// 0: no restriction (default)
-// 1: only letters/symbols in 'char_name_letters' option.
-// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
-char_name_option: 0
-
-// Set the letters/symbols that you want use with the 'char_name_option' option.
-// Note: add 'space' between 2 others letters/symbols.
-// default: void.
-//char_name_letters:
-
-// Filename of the file which receives the online players list in text
-online_txt_filename: online.txt
-
-// Filename of the file which receives the online players list, but in html version
-online_html_filename: online.html
-
-// Choose how to display online players.
-// (sorting operation with a lot of online players can take time on a slow computer)
-// 0: no sorting (default)
-// 1: by alphabetical order of their name
-// 2: by number of their zenys
-// 3: by their base level
-// 4: by their job (and job level inside the same job)
-// 5: by alphabetical order of their actual map location
-online_sorting_option: 0
-
-// Choose which columns that you want display in the online files. Do the addition of these values:
-// (if value is 0, no file is done)
-// 1: name (just the name, no function like 'GM')
-// 2: job
-// 4: levels
-// 8: map name
-// 16: mapname and coordonates
-// 32: zenys
-// 64: name (with 'GM' if the player is a GM)
-// default value: 1 (only name)
-online_display_option: 1
-
-// minimum GM level to display 'GM' when we want to display it (default: 1)
-online_gm_display_min_level: 20
-
-// refresh time (in sec) of the html file in the explorer (default 20)
-online_refresh_html: 20
-
-// To log the character server?
-log_char: 1
-
-// What folder the DB files are in (item_db.txt, etc.)
-db_path: db
-
-// Anti-freeze system enable
-anti_freeze_enable: 0
-// Anti-freeze system interval (in seconds)
-anti_freeze_interval: 6
-
-// If you want use an additional configuration file, uncomment and use this parameter
-//import: path/additional_configuration_file
-
-// Mugendai's GUI Support
-imalive_on: 0
-imalive_time: 30
-flush_on: 0
+// Athena Character configuration file. + +// Server Communication username and password. +userid: s1 +passwd: p1 + +// Server name, use alternative character such as ASCII 160 for spaces. +server_name: eAthena + +// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) +wisp_server_name: Server + +// Login Server IP +// +// You should only need to set this if you are running behind a +// firewall or on a machine with multiple interfaces. In that case, +// you need to specify the IP address you wish to export to the entire world. +// +// login_ip:127.0.0.1 + +// Login Server Port +login_port: 6900 + +// Character Server IP +// +// You should only need to set this if you are running behind a +// firewall or on a machine with multiple interfaces. In that case, +// you need to specify the IP address you wish to export to the entire world. +// +// char_ip:127.0.0.1 + +// Character Server Port +char_port: 6121 + +// Console Commands +// Allow for console commands to be used on/off +// This prevents usage of >& log.file +console: off + +// Option to force a player to create an e-mail. +// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: +// - Create at least 1 character +// - Select 1 character +// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') +// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). +// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. +// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. +// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, +// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game +// So, default is 0, because administrator must explain to their players before to activate this option. +email_creation: 0 + +// Is Character server in maintainence mode? +char_maintenance: 0 + +// Enable or disable creation of new characters. +char_new: 0 + +// Maximum users able to connect to the server. Set to 0 for unlimited. +max_connect_user: 0 + +// It's to check IP of a player between char-server and other servers (part of anti-hacking system) +// If player doesn't have same IP, connection is refused. +// Set to 0/off/no to not check IP of player. +// Set to 1/on/yes if you want to check (default) +// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, +// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. +check_ip_flag: yes + +// How often should the server save all files? (In seconds) +autosave_time: 15 + +// Character server flatfile database +char_txt: save/athena.txt + +// Choose to create or not backup file (yes/no, 0/1, etc...) +// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save. +backup_txt_flag: no + +// Character server flatfile database (backup) +backup_txt: save/athena_backup.txt + +// Friends list flatfile database +friends_txt: save/friends.txt + +// Start point, Map name followed by coordinates (x,y) +start_point: new_1-1.gat,53,111 + +// Starting weapon for new characters +start_weapon: 1201 + +// Starting armor for new characters +start_armor: 2301 + +// Starting zeny for new characters +start_zeny: 500 + +// Name used for unknown characters +unknown_char_name: Unknown + +// Log Filename +char_log_filename: log/char.log + +// Allow or not identical name for characters but with a different case (upper/lower): +// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed +name_ignoring_case: 0 + +// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: +// 0: no restriction (default) +// 1: only letters/symbols in 'char_name_letters' option. +// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. +char_name_option: 0 + +// Set the letters/symbols that you want use with the 'char_name_option' option. +// Note: add 'space' between 2 others letters/symbols. +// default: void. +//char_name_letters: + +// Filename of the file which receives the online players list in text +online_txt_filename: online.txt + +// Filename of the file which receives the online players list, but in html version +online_html_filename: online.html + +// Choose how to display online players. +// (sorting operation with a lot of online players can take time on a slow computer) +// 0: no sorting (default) +// 1: by alphabetical order of their name +// 2: by number of their zenys +// 3: by their base level +// 4: by their job (and job level inside the same job) +// 5: by alphabetical order of their actual map location +online_sorting_option: 0 + +// Choose which columns that you want display in the online files. Do the addition of these values: +// (if value is 0, no file is done) +// 1: name (just the name, no function like 'GM') +// 2: job +// 4: levels +// 8: map name +// 16: mapname and coordonates +// 32: zenys +// 64: name (with 'GM' if the player is a GM) +// default value: 1 (only name) +online_display_option: 1 + +// minimum GM level to display 'GM' when we want to display it (default: 1) +online_gm_display_min_level: 20 + +// refresh time (in sec) of the html file in the explorer (default 20) +online_refresh_html: 20 + +// To log the character server? +log_char: 1 + +// What folder the DB files are in (item_db.txt, etc.) +db_path: db + +// Anti-freeze system enable +anti_freeze_enable: 0 +// Anti-freeze system interval (in seconds) +anti_freeze_interval: 6 + +// If you want use an additional configuration file, uncomment and use this parameter +//import: path/additional_configuration_file + +// Mugendai's GUI Support +imalive_on: 0 +imalive_time: 30 +flush_on: 0 flush_time: 30
\ No newline at end of file |