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authoramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-17 04:42:48 +0000
committeramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-17 04:42:48 +0000
commit5a00db39c2eaf410292ae86d8b4f356ffa81e5dd (patch)
tree91e54ecc8c2e2fbde47af6fd2f38128ae81aeb43 /conf-tmpl/battle_athena.conf
parent8c22ebeeb13def8fa836756fe5ef6f95943068b9 (diff)
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@590 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle_athena.conf')
-rw-r--r--conf-tmpl/battle_athena.conf3
1 files changed, 2 insertions, 1 deletions
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf
index f0ae5e9b1..74672d35d 100644
--- a/conf-tmpl/battle_athena.conf
+++ b/conf-tmpl/battle_athena.conf
@@ -208,7 +208,8 @@ gm_all_skill_add_abra: no
// [GM] Can equip anything? (No or minimum GM level, can cause client errors.)
gm_all_equipment: no
-// [GM] Raise skills unconditionally, that is, put points in to a skill not in thier jobs skill tree? (no or minimum gm level)
+// [GM] Can use skills without meeting the required conditions (no
+// blue gems? no problem
gm_skill_unconditional: no
// Can a normal player by-pass the skill tree? (Note 1)