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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-20 20:34:06 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-20 20:34:06 +0000 |
commit | 2a0f10a6f77e1df9490f0181fb84f91e7591c412 (patch) | |
tree | c5d4088747df422a843d001525bbaee9fbbad459 /conf-tmpl/battle | |
parent | b1cb80992092152a1fe459f4a3ac24c5c41940bc (diff) | |
download | hercules-2a0f10a6f77e1df9490f0181fb84f91e7591c412.tar.gz hercules-2a0f10a6f77e1df9490f0181fb84f91e7591c412.tar.bz2 hercules-2a0f10a6f77e1df9490f0181fb84f91e7591c412.tar.xz hercules-2a0f10a6f77e1df9490f0181fb84f91e7591c412.zip |
- Corrected Cloaking level 1-2 not letting you move across walls.
- updated cloaking code so that when you set "enable cloaking without walls", the code will consider you as "always next to a wall", thus you get the wall-speed bonus always.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7778 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r-- | conf-tmpl/battle/skill.conf | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 7cb33a613..cf1ea6ac8 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -138,17 +138,17 @@ traps_setting: 2 // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
skill_wall_check: yes
-// When a player is cloaking, Whether the wall is checked or not. (Note 1)
-// Note: When set to no players can always cloak away from walls and move around
-// freely even if the skill level is below 3.
-// no or 0 = doesn't check for walls (you can cloak without walls)
+// When cloaking, Whether the wall is checked or not. (Note 1)
+// Note: When the skill does not checks for walls, you will always be considered
+// as if you had a wall-next to you (you always get the wall-based speed).
+// When "cloaking lasts forever" is set, it means attacking or using skills
+// won't uncloak you, but being hit does.
+// 0 = doesn't check for walls
// 1 = it checks for walls
// 2 = it doesn't checks for walls + your cloaking lasts forever
-// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack)
+// 3 = it checks for walls + your cloaking lasts forever
player_cloak_check_type: 1
-
-// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
-monster_cloak_check_type: no
+monster_cloak_check_type: 0
// Can't place unlimited land skills at the same time (Note 4)
land_skill_limit: 1
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