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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-20 21:41:06 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-20 21:41:06 +0000
commit918fe275279d2954f0b7a46e91826e4399fa85a0 (patch)
tree6c0b78bb00de75a699d79036bd167901970d4b71 /conf-tmpl/battle
parent3f1dbbacb312efa167d4239f99e8ca3d06dd2632 (diff)
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- Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps with players instead of just mobs in the vecinity of players.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5687 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/monster.conf2
1 files changed, 2 insertions, 0 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 363627809..e0d412a45 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -60,6 +60,8 @@ monster_max_aspd: 199
// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to
// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training)
//16: If set, mob skills defined for friends will also trigger on themselves.
+//32: When set, the monster ai is executed for all monsters in maps that have
+// players on them, instead of only for mobs who are in the vecinity of players.
monster_ai: 0
// Allow monsters to be aggresive and attack first? (Note 1)