summaryrefslogtreecommitdiff
path: root/conf-tmpl/battle
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-23 22:41:18 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-23 22:41:18 +0000
commite4e96a9cba74f4341c075b345a57dc3a89247e56 (patch)
tree31869ce72efe40104f68880aa758170076df78d1 /conf-tmpl/battle
parent1756a50d8dcc134ab3f7ae847edb33cd21fb2e2e (diff)
downloadhercules-e4e96a9cba74f4341c075b345a57dc3a89247e56.tar.gz
hercules-e4e96a9cba74f4341c075b345a57dc3a89247e56.tar.bz2
hercules-e4e96a9cba74f4341c075b345a57dc3a89247e56.tar.xz
hercules-e4e96a9cba74f4341c075b345a57dc3a89247e56.zip
- All mob casted skills have a fixed range of 9 now. You can use monster_ai&0x400 to disable this and make the old skill range rules apply.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10331 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/monster.conf4
-rw-r--r--conf-tmpl/battle/skill.conf5
2 files changed, 6 insertions, 3 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 99cf4e267..38369825c 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -66,7 +66,9 @@ monster_max_aspd: 199
// 0x200: When set, a mob's skill re-use delay will be applied to all entries of
// the same skill, instead of only that particular entry (eg: Mob has heal
// on six lines for different conditions, when set, whenever one of the six
-// trigger, all of them will share the delay)
+// trigger, all of them will share the delay
+// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce
+// the normal skill range rules on them.
// Example: 0x140 -> Chase players through warps + use skills in random order.
monster_ai: 0
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 72ee2901b..23053b528 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -75,12 +75,13 @@ skill_out_range_consume: no
// Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
-// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
+// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
// Default 14 (mobs + pets + homun)
skillrange_by_distance: 14
// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4)
-// NOTE: Skills affected by this option are those whose range in the skill_db are negative.
+// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is
+// set, the range of all skills is 9 for monsters.
skillrange_from_weapon: 14
// Should a check on the caster's status be performed in all skill attacks?