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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-23 22:41:18 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-23 22:41:18 +0000 |
commit | e4e96a9cba74f4341c075b345a57dc3a89247e56 (patch) | |
tree | 31869ce72efe40104f68880aa758170076df78d1 /conf-tmpl/battle | |
parent | 1756a50d8dcc134ab3f7ae847edb33cd21fb2e2e (diff) | |
download | hercules-e4e96a9cba74f4341c075b345a57dc3a89247e56.tar.gz hercules-e4e96a9cba74f4341c075b345a57dc3a89247e56.tar.bz2 hercules-e4e96a9cba74f4341c075b345a57dc3a89247e56.tar.xz hercules-e4e96a9cba74f4341c075b345a57dc3a89247e56.zip |
- All mob casted skills have a fixed range of 9 now. You can use monster_ai&0x400 to disable this and make the old skill range rules apply.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10331 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 4 | ||||
-rw-r--r-- | conf-tmpl/battle/skill.conf | 5 |
2 files changed, 6 insertions, 3 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 99cf4e267..38369825c 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -66,7 +66,9 @@ monster_max_aspd: 199 // 0x200: When set, a mob's skill re-use delay will be applied to all entries of // the same skill, instead of only that particular entry (eg: Mob has heal // on six lines for different conditions, when set, whenever one of the six -// trigger, all of them will share the delay) +// trigger, all of them will share the delay +// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce +// the normal skill range rules on them. // Example: 0x140 -> Chase players through warps + use skills in random order. monster_ai: 0 diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 72ee2901b..23053b528 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -75,12 +75,13 @@ skill_out_range_consume: no // Does the distance between caster and target define if the skill is a ranged skill? (Note 4) // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. -// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). +// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). // Default 14 (mobs + pets + homun) skillrange_by_distance: 14 // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4) -// NOTE: Skills affected by this option are those whose range in the skill_db are negative. +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is +// set, the range of all skills is 9 for monsters. skillrange_from_weapon: 14 // Should a check on the caster's status be performed in all skill attacks? |