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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-09 05:50:43 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-09 05:50:43 +0000 |
commit | 1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5 (patch) | |
tree | 4842d5699aa9c0112e144ce6696836c28c215b80 /conf-tmpl/battle | |
parent | 215674c27bd3ba99de23c81356a77c94bc967b6a (diff) | |
download | hercules-1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5.tar.gz hercules-1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5.tar.bz2 hercules-1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5.tar.xz hercules-1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5.zip |
- Changed the default of multi_hit_delay from 230 to 80 which seems more official.
- Wedding recall skills are now blocked by the nomemo mapflag.
- Skill delay for weapon types is now based on adelay (ASPD) rather than amotion (ASPD/2)
- Removed ending Endure when casting Berserk, may fix the timer mismatch issues.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5963 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index ada4b5a70..ee97405d1 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -38,7 +38,9 @@ damage_walk_delay_rate: 100 // Move-delay adjustment for multi-hitting attacks. // When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be // unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. -multihit_delay: 230 +// 80 is the setting that feels like Aegis (vs Sonic Blows) +// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) +multihit_delay: 80 // Damaged delay rate for players (Note 2) // (Setting to no/0 will be like always endure) |