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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-22 20:32:25 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-22 20:32:25 +0000
commit46c2eeef1fb61d251afe62f123c8f0cc6e25a7a2 (patch)
tree6c2d771580a35911711a0101cc4b1ca5e67bd896 /conf-tmpl/battle
parent3fe27e962cf2084d380b6229fcc07c47d0c51e67 (diff)
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- Modified slaves_inherit_speed and slaves_inherit_mode so you get better control of when to copy/remove modes/speed.
- Reenabled usage of mode MD_CHANGETARGET, so mobs with mode 0x200 will be able to switch targets while attacking. - Simplified some more the chase-changetarget function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9294 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/monster.conf21
1 files changed, 15 insertions, 6 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index c0436d26c..7549ea3e8 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -139,12 +139,21 @@ no_spawn_on_player: 0
// map regardless of what the mob-spawn file says.
force_random_spawn: no
-// Do summon slaves inherit the passive/aggressive traits of their master? (Note 1)
-slaves_inherit_mode: yes
-
-// Do summon slaves have the same walking speed as their master? (Note 1)
-// NOTE: The default is yes for official servers.
-slaves_inherit_speed: yes
+// Do summon slaves inherit the passive/aggressive traits of their master?
+// 0: No, retain original mode.
+// 1: Slaves are always aggressive.
+// 2: Slaves are always passive.
+// 3: Same as master's aggressive/passive state.
+slaves_inherit_mode: 2
+
+// Do summon slaves have the same walking speed as their master?
+// NOTE: The default is 3 for official servers.
+// 0: Never.
+// 1: If the master can walk
+// 2: If the master can't walk (even motionless mobs have a speed
+// entry in their mob_db)
+// 3: Always
+slaves_inherit_speed: 3
// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a
// chance of triggering the master's autospell cards? (Note 1)