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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-16 23:41:07 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-16 23:41:07 +0000 |
commit | 314c3a15af2ca26fc5b14dc969da93e6c896da18 (patch) | |
tree | 62b36dbd4d260499baa084f008cc5f5d82bfe17e /conf-tmpl/battle | |
parent | 4c3dba4156da77f7fb54def3d0d6a35528d4271f (diff) | |
download | hercules-314c3a15af2ca26fc5b14dc969da93e6c896da18.tar.gz hercules-314c3a15af2ca26fc5b14dc969da93e6c896da18.tar.bz2 hercules-314c3a15af2ca26fc5b14dc969da93e6c896da18.tar.xz hercules-314c3a15af2ca26fc5b14dc969da93e6c896da18.zip |
- Added monster_ai&256. When set, a monster will pick a random starting position to begin checking versus it's skills, otherwise, it will always begin checking from the beginning.
- Added NPC_CHANGEUNDEAD to the skill_cast_db, fixes it apparently doing "nothing".
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8778 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 097054991..4ed4c14e6 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -57,6 +57,8 @@ monster_max_aspd: 199 // players and will go after the closest target instead of always picking
// the homunculus
//
+//256: When set, a mob will pick a random skill from it's list and start from that instead of checking skills
+// in orders (when unset, if a mob has too many skills, the ones near the end will rarely get selected)
monster_ai: 0
// Should mobs be able to be warped (add as needed)?
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