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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-29 18:29:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-29 18:29:37 +0000 |
commit | 928b5aba634a04f25299dcbd1e355fbc39e28b60 (patch) | |
tree | 5460485fc5ccf3109121592e96cbfdf691d20dd2 /conf-tmpl/battle | |
parent | 54e34e48a57a5b6e056e3f15d78794940a0a05d7 (diff) | |
download | hercules-928b5aba634a04f25299dcbd1e355fbc39e28b60.tar.gz hercules-928b5aba634a04f25299dcbd1e355fbc39e28b60.tar.bz2 hercules-928b5aba634a04f25299dcbd1e355fbc39e28b60.tar.xz hercules-928b5aba634a04f25299dcbd1e355fbc39e28b60.zip |
- Mobs will now always chase players using hard-path seeks.
- monster_ai&1 now only signals whether mobs should update their target cell while chasing more frequently (rather than being state-driven like Aegis)
- Changed the defaults of view_range_rate and chase_range_rate to 120 to aproximate better Aegis's view ranges (which are square areas and not circles)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8536 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 5b81d5d2a..80a39d2e1 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -37,10 +37,9 @@ monster_hp_rate: 100 monster_max_aspd: 199
// Defines various mob AI related settings. The mask bits are (add to include multiple settings)
-// 1: If disabled, mobs use Aegis-type path searching, that is, they only move on straight
-// lines, and will only change their destination tile after arriving to the previous one.
-// When enabled mobs use more dynamic and complex path searching to chase a player
-// (they still must be within line of sight to start chasing)
+// 1: When enabled mobs will update their target cell every few iterations
+// (normally they never update their target cell until they reach it while
+// chasing)
// 2: Makes mob use their "rude attack" skill (usually warping away) if they are attacked and they
// can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their
// rude attack" is only activated if they can't melee reach the target (eg: sniping)
@@ -68,12 +67,14 @@ monster_ai: 0 mob_warp: 0
// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
-view_range_rate: 100
+// NOTE: 100 is not used by default since in Aegis the view range is 21x21
+// (square with half side of 10) while eAthena uses circular areas with radio 10
+view_range_rate: 120
// Chase Range is the base minimum-chase that a mob gives before giving up
// (as long as the target is outside their field of view). This is the range3
// column in the mob_db. (Note 2)
-chase_range_rate: 100
+chase_range_rate: 120
// Allow monsters to be aggresive and attack first? (Note 1)
monster_active_enable: yes
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