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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-01 15:56:57 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-01 15:56:57 +0000
commita9397aeb5a7a50c1fae39dbacb40faeb0722f6ae (patch)
treebe977ec88a9f562f1d3f8b1ed2509ae507fa9d7c /conf-tmpl/battle
parentd9ef2dcf2cbc5fe59f8c22641760bada628f0810 (diff)
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- Modified Self Destruction, so that Marine Spheres in non-versus maps will hurt only enemies, while in all other situations this skill will hurt everyone around them.
- Expanded setting debuff_on_logout so that &1 removes negative buffs and &2 removes positive buffs. - Food status boosts will no longer end on death, but they will end when you respawn or logout. - Added battle config file status.conf, moved some settings from skill.conf and battle.conf to it since they are entirely Status-Change related. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8033 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/battle.conf20
-rw-r--r--conf-tmpl/battle/skill.conf8
-rw-r--r--conf-tmpl/battle/status.conf61
3 files changed, 61 insertions, 28 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index 26dc1113f..4e50a5fc7 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -147,23 +147,3 @@ delay_battle_damage: yes
// Are arrows are consumed when used on a bow? (Note 1)
arrow_decrement: yes
-
-// Adjustment for the natural rate of resistance from status changes.
-// If 50, status defense is halved, and you need twice as much stats to block
-// them (eg: 200 vit to completely block stun)
-pc_status_def_rate: 100
-mob_status_def_rate: 100
-
-// Required luk to gain inmunity to status changes.
-// Luk increases resistance by closing the gap between natural resist and max
-// linearly. This setting indicates required luk to gain complete inmunity.
-// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
-// So 40% + (50% of 60%) = 70%
-pc_luk_sc_def: 300
-mob_luk_sc_def: 300
-
-// Maximum resistance to status changes. (10000 = 100%)
-// NOTE: This is applied after cards and equipment, so inmunity cards are
-// capped to this.
-pc_max_status_def: 10000
-mob_max_status_def: 10000
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index eaba3e44e..67fa61e73 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -86,14 +86,6 @@ skillrange_from_weapon: 14
// no effect while the caster is unable to fight (eg: stunned).
skill_caster_check: yes
-// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
-status_cast_cancel: no
-
-// Will certain negative skill status-changes be removed on logout?
-// This mimics official servers, where Extremity Fist's no SP regen and
-// Strip Equipment effects are removed when you logout.
-debuff_on_logout: yes
-
// Should ground placed skills be removed as soon as the caster dies? [Note 4]
clear_skills_on_death: 15
diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf
new file mode 100644
index 000000000..8d2587b27
--- /dev/null
+++ b/conf-tmpl/battle/status.conf
@@ -0,0 +1,61 @@
+// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+//Note 4: Use bitmask values to specify who is affected
+// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
+status_cast_cancel: no
+
+// Will certain skill status-changes be removed on logout?
+// This mimics official servers, where Extremity Fist's no SP regen,
+// Strip Equipment, cooking effects are removed when you logout. Setting is:
+// 1 - remove negative buffs (stripping, EF)
+// 2 - remove positive buffs (cooking)
+// 3 - remove all buffs that are not saved on official (default)
+debuff_on_logout: 3
+
+// Adjustment for the natural rate of resistance from status changes.
+// If 50, status defense is halved, and you need twice as much stats to block
+// them (eg: 200 vit to completely block stun)
+pc_status_def_rate: 100
+mob_status_def_rate: 100
+
+// Required luk to gain inmunity to status changes.
+// Luk increases resistance by closing the gap between natural resist and max
+// linearly. This setting indicates required luk to gain complete inmunity.
+// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
+// So 40% + (50% of 60%) = 70%
+pc_luk_sc_def: 300
+mob_luk_sc_def: 300
+
+// Maximum resistance to status changes. (10000 = 100%)
+// NOTE: This is applied after cards and equipment, so inmunity cards are
+// capped to this.
+pc_max_status_def: 10000
+mob_max_status_def: 10000