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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-14 18:20:08 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-14 18:20:08 +0000 |
commit | ec0efd27dea31f36a92f93074dc9e8a4adcf81cf (patch) | |
tree | 3601183faabee047e954da2786bd8b0ab3962591 /conf-tmpl/battle | |
parent | 8ff9db48cd5f38b532232b30c5ead723d09259cd (diff) | |
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- Removed "mobs being enemies of each other all the time" because, even though mobs can hit each other as they should, they will refuse to use support skills on enemies, which breaks several of their skills. Mobs can't both help and attack someone tagged as enemy D: I guess eA is just too smart to emulate Aegis's sloppy coding.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9500 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 66f968c5e..1ea2c822e 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -69,8 +69,6 @@ monster_max_aspd: 199 // the same skill, instead of only that particular entry (eg: Mob has heal // on six lines for different conditions, when set, whenever one of the six // trigger, all of them will share the delay) -// 0x400: When set, mobs of the same AI type are allied (by default all mobs are -// enemies of each other). // Example: 0x140 -> Chase players through warps + use skills in random order. monster_ai: 0 |