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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-11 19:55:48 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-11 19:55:48 +0000 |
commit | 11835d127f26df6638493c45a7c5e090668430ae (patch) | |
tree | 69056e2a5a89972352a9f891fa00431ecb90ffee /conf-tmpl/battle/skill.conf | |
parent | 354a5439cd4f7b4e1454cb37637ce07af279466c (diff) | |
download | hercules-11835d127f26df6638493c45a7c5e090668430ae.tar.gz hercules-11835d127f26df6638493c45a7c5e090668430ae.tar.bz2 hercules-11835d127f26df6638493c45a7c5e090668430ae.tar.xz hercules-11835d127f26df6638493c45a7c5e090668430ae.zip |
- You don't get critical'ed when in counter-attack stance anymore.
- Changed the default counter-type to "always critical".
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5992 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/skill.conf')
-rw-r--r-- | conf-tmpl/battle/skill.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 55d92509b..e4db9962b 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -99,7 +99,7 @@ combo_delay_rate: 100 // Use alternate auto Counter Attack Skill Type? (Note 4)
// For those characters on which it is set, 100% Critical,
// Otherwise it disregard DEF and HIT+20, CRI*2
-auto_counter_type: 0
+auto_counter_type: 15
// Can ground skills be placed on top of each other? (Note 4)
// If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db)
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