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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-15 23:17:16 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-15 23:17:16 +0000 |
commit | 6b307bc0581d67112c2a46ac2d9783d5d755996e (patch) | |
tree | bf383db59e3b380eb4b172a548cec7c961ddaace /conf-tmpl/battle/skill.conf | |
parent | 2da8fec6d72355289464e8943cdb4287978785f5 (diff) | |
download | hercules-6b307bc0581d67112c2a46ac2d9783d5d755996e.tar.gz hercules-6b307bc0581d67112c2a46ac2d9783d5d755996e.tar.bz2 hercules-6b307bc0581d67112c2a46ac2d9783d5d755996e.tar.xz hercules-6b307bc0581d67112c2a46ac2d9783d5d755996e.zip |
More Amon Ra related changes
- Dark Blessing and Blood Sucker now have a range of 9 tiles
- Small fixes on his skills again
- G_Khalitzburg is a bit slower now
Changes to skill.conf:
-mobs now can stack ground skills by default
-mobs can place unlimited ground skills
-format for land_skill_limit changed
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6614 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/skill.conf')
-rw-r--r-- | conf-tmpl/battle/skill.conf | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 3f766ab27..8182fb52f 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -110,7 +110,7 @@ auto_counter_type: 15 // Can ground skills be placed on top of each other? (Note 4)
// If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db)
-skill_reiteration: 0
+skill_reiteration: 2
// Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
@@ -142,11 +142,8 @@ player_cloak_check_type: 1 // When a monster is cloaking, Whether the wall is checked or not. (Note 1)
monster_cloak_check_type: no
-// Will Player Skills Stay Within Land Limit or not? (Note 1)
-player_land_skill_limit: yes
-
-// Will Monster Skills Stay Within Land Limit or not? (Note 1)
-monster_land_skill_limit: yes
+// Can't place unlimited land skills at the same time (Note 4)
+land_skill_limit: 1
// If skill fails by delay, should it display or not. (Note 1)
display_delay_skill_fail: no
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