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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-20 14:30:28 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-20 14:30:28 +0000 |
commit | aea859ec676e23f32f7dee151b2db91c92680afd (patch) | |
tree | 513e3972de57acb6c7ac91463618ae7118fa0d71 /conf-tmpl/battle/skill.conf | |
parent | 5173b7e5d42654313a52c8980f84cf424417bd50 (diff) | |
download | hercules-aea859ec676e23f32f7dee151b2db91c92680afd.tar.gz hercules-aea859ec676e23f32f7dee151b2db91c92680afd.tar.bz2 hercules-aea859ec676e23f32f7dee151b2db91c92680afd.tar.xz hercules-aea859ec676e23f32f7dee151b2db91c92680afd.zip |
- Added config setting "summon_flora_setting", which it you can decide now two things: a. Whether or not players can harm your floras outside versus grounds, and b. Whether or not you can summon out and mix different types of plants at the same time.
- Likely fixed pc_steal_item always failing to steal (it was attempting to steal random item IDs...)
- Cleaned up a bit the mob on-death event so that when the killer is a homunculus, it's master will be taken. Also, the variable killerrid will be set before running the script to specify who delivered the final blow. If the killerrid matches with the script attached player, you can be sure your player did the final blow to the mob, otherwise, the attached player is who did the most damage to the mob.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9026 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/skill.conf')
-rw-r--r-- | conf-tmpl/battle/skill.conf | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index a90338ca2..4455f5f86 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -130,6 +130,13 @@ gvg_traps_target_all: 1 // (Invisible traps can be revealed through Hunter's Detecting skill)
traps_setting: 0
+// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
+// 1: Enable players to damage the floras outside of versus grounds.
+// 3: Disable having different types out at the same time
+// (eg: forbid summoning anything except hydras when there's already
+// one hydra out)
+summon_flora_setting: 3
+
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
skill_wall_check: yes
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