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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /conf-tmpl/battle/skill.conf | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/skill.conf')
-rw-r--r-- | conf-tmpl/battle/skill.conf | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf new file mode 100644 index 000000000..570db542f --- /dev/null +++ b/conf-tmpl/battle/skill.conf @@ -0,0 +1,209 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) +casting_rate: 100 + +// Delay time after casting (Note 2) +delay_rate: 100 + +// Is the delay time is dependent on the caster's DEX? (Note 1) +// Note: On Official servers Dex does NOT affect delay time +delay_dependon_dex: no + +// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Note: Setting this to anything above 0 can stop speedhacks. +min_skill_delay_limit: 100 + +// At what dex does the cast time become zero (instacast) +castrate_dex_scale: 150 + +// Will normal attacks be able to ignore the delay after skills? (Note 1) +skill_delay_attack_enable: yes + +// Range added to player skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +player_skill_add_range: 15 + +// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) +skill_out_range_consume: no + +// Range added to mob skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +monster_skill_add_range: 15 + +// Does the distance between caster and target define if the skill is a ranged skill? +// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. +// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). +// Mask values (add as necessary): +// 1: Players +// 2: Mobs +// 4: Pets +// Default 6 (mobs + pets) +skillrange_by_distance: 6 + +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1) +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. +skillrange_from_weapon: no + +//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) +//See db/skill_unit_db.txt for more info. +defunit_not_enemy: no + +// Do skills do at least 'hits' damage when they don't miss/are blocked? +//(for example, will firebolts always do "number of bolts" damage versus plants?) +//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +skill_min_damage: 6 + +// The delay rate of monk's combo (Note 2) +combo_delay_rate: 100 + +// Counter Attack Skill Type +// 0 = 100% critical +// 1 = disregard DEF and HIT+20, CRI*2 +// Players +player_auto_counter_type: 0 +// Monsters +monster_auto_counter_type: 0 + +// Whether or not, ground skills of the players' will stack. (Note 1) +player_skill_reiteration: no + +//Whether or not, ground skills of the monsters' will pile up. (Note 1) +monster_skill_reiteration: no + +// Whether players are not allowed to cast ground based skills of a certain type such +// as traps straight onto or nearby other players/monsters. (Note 1) +player_skill_nofootset: yes + +// Whether monsters are not allowed to cast ground based skills of a certain type such +// as traps straight onto or nearby other players. (Note 1) +monster_skill_nofootset: no + +// Whether placed down skills will check walls (Note 1) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +// NOTE: It may degrade performance to enable this. +skill_wall_check: no + +// When a player is cloaking, Whether the wall is checked or not. (Note 1) +// Note: When set to no players can always cloak away from walls and move around +// freely even if the skill level is below 3. +// no or 0 = doesn't check for walls (you can cloak without walls) +// 1 = it checks for walls +// 2 = it doesn't checks for walls + your cloaking lasts forever +// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack) +player_cloak_check_type: 1 + +// When a monster is cloaking, Whether the wall is checked or not. (Note 1) +monster_cloak_check_type: no + +// Will Player Skills Stay Within Land Limit or not? (Note 1) +player_land_skill_limit: yes + +// Will Monster Skills Stay Within Land Limit or not? (Note 1) +monster_land_skill_limit: yes + +// If skill fails by delay, should it display or not. (Note 1) +display_delay_skill_fail: yes + +// Display Snatcher skill failures +display_snatcher_skill_fail: yes + +// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) +chat_warpportal: no + +// Can a monster be warped by a warp portal? (Note 1) +mob_warpportal: no + +// What should the wizard's "Sense" skill display on the defense fields? +// 0: Do not show defense +// 1: Base defense +// 2: Vit/Int defense +// 3: Both (the addition of both) [default] +sense_type: 3 + +// Which finger offensive style can be used? +// 0 = Aegis style +// 1 = Athena style +finger_offensive_type: 0 + +// Number of hits at a time that undead/fire elemental enemies receive from firewall. +// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system +// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it. +// A value of 5 would suffice for a vertical firewall to take full effect on undead. +firewall_hits_on_undead: 1 + +// Grandcross Settings (Dont mess with these) +// If set to no, hit interval is increased based on the amount of mobs standing on the same cell +// (means that when there's stacked mobs in the same cell, they won't receive all hits) +gx_allhit: no + +// Grandcross display type (Default 1) +// 0: Yellow character +// 1: White character +gx_disptype: 1 + +// Max Level Difference for Devotion +devotion_level_difference: 10 + +// If no than you can use the ensemble skills alone. (Note 1) +player_skill_partner_check: yes + +// Remove trap type +// 0 - Aegis system : Returns 1 'Trap' item +// 1 - Athena system : Allows the returned item and amount to be defined +skill_removetrap_type: 0 + +// Does using bow to do a backstab give a 50% damage penalty? (Note 1) +backstab_bow_penalty: yes + +// Use kRO new steal formula? +skill_steal_type: yes + +// Can Rogues plagiarize advanced job skills +// 0 = no restriction +// 1 = only stalker may plagiarize advanced skills +// 2 = advanced skills cannot be plagiarized by anyone +// Official servers setting: 2 +copyskill_restrict: 2 + +// Does Berserk/Frenzy cancel other self-buffs when used? +berserk_cancels_buffs: no + +// Max Possible Level of Monster skills +// Note: If your MVPs are too tough, reduce it to 10. +mob_max_skilllvl: 100 + +// Allows players to skip menu when casting Teleport level 1 +// Menu contains two options. "Random" and "Cancel" +skip_teleport_lv1_menu: no + +// Allow use of SG skills without proper day (Sun/Moon/Star) ? +allow_skill_without_day: no |