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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-23 21:23:36 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-23 21:23:36 +0000 |
commit | f6bcd12cd633717e9e503bb453c85955e29cd519 (patch) | |
tree | 49225d619843accadf26532263f615392da5b8a2 /conf-tmpl/battle/skill.conf | |
parent | 9b9305b6b1a1a004c2ef909404daa705e956a5de (diff) | |
download | hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.tar.gz hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.tar.bz2 hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.tar.xz hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.zip |
- Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast time and delay reducibility by item scripts (cards and such)
- Fixed Martyr's Reckoning never triggering for gms with all skills
- Added MO_TRIPLEATTACK and RG_SNATCHER to @skillall's skill filter
- Made gm_skill_unconditional bypass skill blocking (guild timer, etc)
- Reverted the weird delay_dependon_agi thing (r8923, r9055, r9059)
- Changed a few memsets to strncpy (reading past buffer is a bad idea)
- Sped up some memset operations (multiples of 4 are faster)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10613 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/skill.conf')
-rw-r--r-- | conf-tmpl/battle/skill.conf | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 58a7d6865..c06945888 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -31,9 +31,9 @@ casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 100 -// Is the delay time dependant on the caster's AGI? (Note 1) -// Note: On Official servers no stat affects delay time -delay_dependon_agi: no +// Is the delay time is dependent on the caster's DEX? (Note 1) +// Note: On Official servers Dex does NOT affect delay time +delay_dependon_dex: no // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. @@ -53,9 +53,7 @@ default_skill_delay: 300 // min_skill_delay_limit. no_skill_delay: 2 -// At what dex does the cast time become zero (instacast) -// If delay_dependon_agi is enabled, this is also the amount of agi required -// for zero delay on skills. +// At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 // Will normal attacks be able to ignore the delay after skills? (Note 1) |