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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-29 18:29:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-29 18:29:37 +0000 |
commit | 928b5aba634a04f25299dcbd1e355fbc39e28b60 (patch) | |
tree | 5460485fc5ccf3109121592e96cbfdf691d20dd2 /conf-tmpl/battle/player.conf | |
parent | 54e34e48a57a5b6e056e3f15d78794940a0a05d7 (diff) | |
download | hercules-928b5aba634a04f25299dcbd1e355fbc39e28b60.tar.gz hercules-928b5aba634a04f25299dcbd1e355fbc39e28b60.tar.bz2 hercules-928b5aba634a04f25299dcbd1e355fbc39e28b60.tar.xz hercules-928b5aba634a04f25299dcbd1e355fbc39e28b60.zip |
- Mobs will now always chase players using hard-path seeks.
- monster_ai&1 now only signals whether mobs should update their target cell while chasing more frequently (rather than being state-driven like Aegis)
- Changed the defaults of view_range_rate and chase_range_rate to 120 to aproximate better Aegis's view ranges (which are square areas and not circles)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8536 54d463be-8e91-2dee-dedb-b68131a5f0ec
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