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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-15 14:15:04 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-15 14:15:04 +0000
commit422a0536cfc1074f534cf31885b18807cdff6d80 (patch)
tree742a66a28cd4ea0b038dd09923bb15f458d35dfc /conf-tmpl/battle/party.conf
parent1a8c1081563174cdea5630ad5bc992405cd86e7d (diff)
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- Added SC_BLADESTOP to the switch listing in status_change_start
- Characters in vending are now always considered "idle" if the idle_no_share setting is active. - Corrected 10 Geminis spawning in Lhz1 rather than 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6595 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/party.conf')
-rw-r--r--conf-tmpl/battle/party.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf
index 51452cc9e..c588152a8 100644
--- a/conf-tmpl/battle/party.conf
+++ b/conf-tmpl/battle/party.conf
@@ -42,7 +42,7 @@ party_item_share_type: 0
// Is exp sharing disabled for idle members in the party?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
-// Characters in a chat are always considered idle.
+// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
idle_no_share: no